Difference between revisions of "Vocations"

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When leveling up, it gains 10 HP and 10 MP.
 
When leveling up, it gains 10 HP and 10 MP.
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Monks have two exclusive mechanics, such as <u>harmony</u> and <u>serene</u>, in which you can see [[Monk Mechanics|here]].
  
 
For monk stances, [[Monk Stances|click here]].
 
For monk stances, [[Monk Stances|click here]].

Revision as of 18:43, 12 July 2026

Vocations

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On creating your character to play on Unline, you can choose between six different vocations:

  • Sorcerer: magical ranged damage, focused on damage and AoE spells.
    • Protected by the barrier system, in which you can check by clicking here.
  • Druid: magical ranged damage, focused on supporting physical classes and survability.
    • Protected by the barrier system, in which you can check by clicking here.
  • Paladin: physical ranged damage, focused on heavy damage dealing, crowd control, and single target.
    • Receives 10% additional auto attack damage at level 800, 20% at level 1200 and 30% at level 1500.
  • Knight: physical melee damage, focused on being the most tanky class, 1x1 area combat and tick spells combo.
    • Receives 10% additional auto attack damage at level 800, 20% at level 1200 and 30% at level 1300 while using one-handed weapons.
    • Receives 15% additional auto attack damage at level 800, 25% at level 1200 and 30% at level 1300 while using two-handed weapons.
  • Monk: physical melee and short-ranged damage, hybrid in terms of damage, healing and support.
    • Still no information about any additional attack damage.
  • Thief: physical short-ranged damage, focused on being the most damage dealer class, AoE bombs, but the class with less survability aswell.
    • Receives 5% additional auto attack damage at level 800, 10% at level 1200 and 15% at level 1500.

Every vocation but thief has also a stance, which can be changed by you through the gameplay to what suits you better.

Sorcerer Dreamfire Staff.gif

After promoted, it turns into an Alchemist.
On PVP, sorcerer takes 20% more damage from any other vocation, and double damage while wearing a magic shield.

When leveling up, it gains 5 HP and 30 MP.

For sorcerer stances, click here.

For sorcerer spells, click here.

For sorcerer pets, click here.

Druid Dreamfrost Staff.gif

After promoted, it turns into a Biochemist.
On PVP, druid takes 20% more damage from any other vocation, and double damage while wearing a magic shield.

When leveling up, it gains 5 HP and 30 MP.

For druid stances, click here.

For druid spells, click here.

For druid pets, click here.

Paladin Abyss Stingbow.gif

After promoted, it turns into a Sniper.
On PVP, paladin have increased physical damage.

When leveling up, it gains 10 HP and 15 MP.

For paladin stances, click here.

For paladin spells, click here.

For paladin pets, click here.

Knight Magic Longsword.gif

After promoted, it turns into an Gladiator.
On PVP, knight have 20% resistance to any damage source

When leveling up, it gains 15 HP and 5 MP.

For knight stances, click here.

For knight spells, click here.

For knight pets, click here.

Monk Falcon Sai.gif

After promoted, it turns into an Exalted Monk.
On PVP, monk is neutral, which means no buffs and no nerfs.

When leveling up, it gains 10 HP and 10 MP.

Monks have two exclusive mechanics, such as harmony and serene, in which you can see here.

For monk stances, click here.

For monk spells, click here.

For monk pets, click here.

Harmony System

Unique and exclusive to monks, the harmony system grants monks more versatily in spell usage.
It works through a builder/spender play style and can accumulate until five stacks of harmony.

Builder Group Spells:

  • adds one stack of harmony
  • (if solo): heals health points
  • (if on party): heals the party member with lowest health percent around

Spender Group Spells:

  • uses all stacks of harmony to heavily increase their power.
  • (if solo): heals health points
  • (if on party): heals the party member with lowest health percent around

Harmony System.gif

Serene Mode

Also unique and exclusive to monks, the serene mode is represented by the purple bar below your harmony.
It is always active, except if you're in a party with more than 6 or more adjacent monsters and a party member is around.

When inactive, it cuts the effect of all monk stances in half.

Serene Mode.gif

Thief Meteor Dagger.gif

After promoted, it turns into a Ninja.
On PVP, thief is neutral, which means no buffs and no nerfs.

When leveling up, it gains 8 HP and 10 MP.

For thief spells, click here.

For thief pets, click here.

Since thief is not a core vocation, it doesn't own stances.