Monsters
"So the life started it’s cycle. Born, feed, grow and die. For first time a everything was balanced. [...] The world was growing with life [...]
But even together, Eram and Gaia felt lonely. [...] They created a race of beings very similar to them, and called them “titans” [...]
Some were marvelous and glorious creatures, but some were hideous and destruction was in their nature [...]
Check the entire Genesis here.
Special Spawns
Every monster slain gives you a chance to spawn a special monster.
Special monsters gives players more experience and better loot, but they're also stronger monsters with more damage, health and speed boost.
They spawn through this teleporter once a monster has been slain:
Special spawn monsters are stronger than the default, and will have an identifier emblem and a border of the same color:
Veteran: deals +15% base damage than a regular monster. They have 10% chance of spawning a monster orb.
Elite: deals +25% base damage than a regular monster. They have 100% chance of spawning a monster orb.
Champion: deals +40% base damage than a regular monster. They have 100% chance of spawning a monster orb.
Orb System
Orbs are spawned automatically once a special monster is slain.
Rewards are basically experience points (scaling with the monster that spawned it), exalted dusts and slivers, used on the exaltation forge
Once an orb spawns, you must step on it to start a mechanic that will last for 30 seconds.
You will have 3 random SQM around you with and
markers.
Look for the orb SQM and step on it three times when the marker pops up.
- Every correct step
grants you an "orb progress point"
- Every incorrect step
decreases an "orb progress point"
Once you gather 3 progress points, you'll receive your reward.
If you step incorrectly having 0 progress points, the orb will despawn and no reward will be granted.