Difference between revisions of "Monsters"

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[[file:uc.jpg]]  
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<i>"So the life started it’s cycle. Born, feed, grow and die. For first time a everything was balanced. [...] The world was growing with life [...]<br>
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But even together, Eram and Gaia felt lonely. [...] They created a race of beings very similar to them, and called them “titans” [...]<br>
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Some were marvelous and glorious creatures, but some were hideous and destruction was in their nature [...]</i><br>
  
Zoltyum monsters have different attributes, it means that a Graveyard Demon (Demon Skeleton) is way stronger than a Hero, for example.<br>
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Check the entire Genesis [[Genesis|here]].
Every monster has particular attributes, and they come with a level on their name (L.00).
 
 
 
Monster levels are meant to give monsters sighly more/less attributes, making it different but very simillar while hunting.
 
 
 
[[file:monster level.gif]]
 
  
 
== Special Spawns ==
 
== Special Spawns ==
 
Every monster slain gives you a chance to spawn a special monster.<br>
 
Every monster slain gives you a chance to spawn a special monster.<br>
Special monsters gives players more experience and better loot from orbs, but they're also stronger monsters with more damage, health and speed boost.
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Special monsters gives players more experience and better loot, but they're also stronger monsters with more damage, health and speed boost.
  
 
They spawn through this teleporter once a monster has been slain:<br>
 
They spawn through this teleporter once a monster has been slain:<br>
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Special spawn monsters are stronger than the default, and will have an identifier emblem and a border of the same color:
 
Special spawn monsters are stronger than the default, and will have an identifier emblem and a border of the same color:
  
* <b>[[file:Veteran.gif]] Veteran: </b>deals +15% base damage than a regular monster. They have 25% chance of spawning a veteran orb.
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* <b>[[file:Veteran.gif]] Veteran: </b>deals +15% base damage than a regular monster. They have 10% chance of spawning a monster orb.
* <b>[[file:Elite.gif]] Elite: </b>deals +25% base damage than a regular monster. They have 100% chance of spawning an elite orb.
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* <b>[[file:Elite.gif]] Elite: </b>deals +25% base damage than a regular monster. They have 100% chance of spawning a monster orb.
* <b>[[file:Champion.gif]] Champion: </b>deals +40% base damage than a regular monster. They have 100% chance of spawning a champion orb.
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* <b>[[file:Champion.gif]] Champion: </b>deals +40% base damage than a regular monster. They have 100% chance of spawning a monster orb.
  
== Monster Tokens ==
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== Orb System ==
Special Spawns also drop monsters tokens in which are used on the [[Mystic Forge|mystic forge]].<br>
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Orbs are spawned automatically once a special monster is slain.<br>
The amount of tokens dropped scales with your [[Continental Progression|continental progression]]:
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Rewards are basically experience points (scaling with the monster that spawned it), exalted dusts and slivers, used on the [[Exaltation Forge|exaltation forge]]
  
[[file:Veteran Token.gif]] [[file:Elite Token.gif]] [[file:Champion Token.gif]]
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[[file:orb.gif]]
* <b>C1 special spawn: </b>1-2 tokens per kill
 
* <b>C2 special spawn: </b>1-2 tokens per kill
 
* <b>C3 special spawn: </b>1-3 tokens per kill
 
* <b>C4 special spawn: </b>1-4 tokens per kill
 
  
== Monster Orbs ==
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Once an orb spawns, you must step on it to start a mechanic that will last for 30 seconds.
 
 
Orbs are spawned automatically once a monster is slain.<br>
 
They're gathered automatically by using 1 energy point if the orb is at least visible on the screen.
 
 
 
<b>It is not possible to spawn orbs if your stamina is below 14 hours.</b>
 
 
 
[[file:orb.gif]]
 
  
Orbs will have an identifier color and yield rewards based on the monster class:
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You will have 3 random SQM around you with [[file:tick.png]] and [[file:cross.png]] markers.
  
* <b>Green Orb (veteran monsters): </b>[[spawns|creature products]], [[currencies#exalted_dust|exalted dusts]] and [[currencies#veteran_token|veteran tokens]].
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Look for the orb SQM and step on it three times when the [[file:tick.png]] marker pops up.
* <b>Blue Orb (elite monsters): </b>[[spawns|creature products]], [[currencies#exalted_dust|exalted dusts]] and [[currencies#veteran_token|veteran tokens]].
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* Every correct step [[file:tick.png]] grants you an "orb progress point"
* <b>Red Orb (champion monsters): </b>[[spawns|creature products]], [[currencies#exalted_dust|exalted dusts]] and [[currencies#veteran_token|veteran tokens]].
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* Every incorrect step [[file:cross.png]] decreases an "orb progress point"
  
* <b>Purple Orb (only during battlefields): </b>[[Currencies#Shadow Coin|shadow coins]].
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Once you gather 3 progress points, you'll receive your reward.<br>
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If you step incorrectly having 0 progress points, the orb will despawn and no reward will be granted.
  
You can still farm orbs by using multiclient (MC's), there are a limit of 3 characters per IP range.<br>
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[[file:orb_gathering.gif]]
If you have, for example, 6 characters farming, only the 3 highest levels will absorb the orbs.
 

Latest revision as of 17:29, 20 August 2025

"So the life started it’s cycle. Born, feed, grow and die. For first time a everything was balanced. [...] The world was growing with life [...]
But even together, Eram and Gaia felt lonely. [...] They created a race of beings very similar to them, and called them “titans” [...]
Some were marvelous and glorious creatures, but some were hideous and destruction was in their nature [...]

Check the entire Genesis here.

Special Spawns

Every monster slain gives you a chance to spawn a special monster.
Special monsters gives players more experience and better loot, but they're also stronger monsters with more damage, health and speed boost.

They spawn through this teleporter once a monster has been slain:
Energy Gate.gif

Special spawn monsters are stronger than the default, and will have an identifier emblem and a border of the same color:

  • Veteran.gif Veteran: deals +15% base damage than a regular monster. They have 10% chance of spawning a monster orb.
  • Elite.gif Elite: deals +25% base damage than a regular monster. They have 100% chance of spawning a monster orb.
  • Champion.gif Champion: deals +40% base damage than a regular monster. They have 100% chance of spawning a monster orb.

Orb System

Orbs are spawned automatically once a special monster is slain.
Rewards are basically experience points (scaling with the monster that spawned it), exalted dusts and slivers, used on the exaltation forge

Orb.gif

Once an orb spawns, you must step on it to start a mechanic that will last for 30 seconds.

You will have 3 random SQM around you with Tick.png and Cross.png markers.

Look for the orb SQM and step on it three times when the Tick.png marker pops up.

  • Every correct step Tick.png grants you an "orb progress point"
  • Every incorrect step Cross.png decreases an "orb progress point"

Once you gather 3 progress points, you'll receive your reward.
If you step incorrectly having 0 progress points, the orb will despawn and no reward will be granted.

Orb gathering.gif