Difference between revisions of "Monsters"

From Unline
Jump to navigation Jump to search
 
(11 intermediate revisions by the same user not shown)
Line 1: Line 1:
Zoltyum monsters have different attributes, it means that a Graveyard Demon (Demon Skeleton) is way stronger than a Hero, for example.<br>
+
<i>"So the life started it’s cycle. Born, feed, grow and die. For first time a everything was balanced. [...] The world was growing with life [...]<br>
Every monster has particular attributes, and they come with a level on their name (L.00).
+
But even together, Eram and Gaia felt lonely. [...] They created a race of beings very similar to them, and called them “titans” [...]<br>
 +
Some were marvelous and glorious creatures, but some were hideous and destruction was in their nature [...]</i><br>
  
Monster levels are meant to give monsters sighly more/less attributes, making it different but very simillar while hunting.
+
Check the entire Genesis [[Genesis|here]].
 
 
[[file:monster level.gif]]
 
  
 
== Special Spawns ==
 
== Special Spawns ==
 
Every monster slain gives you a chance to spawn a special monster.<br>
 
Every monster slain gives you a chance to spawn a special monster.<br>
Special monsters gives players more experience and better loot from orbs, but they're also stronger monsters with more damage, health and speed boost.
+
Special monsters gives players more experience and better loot, but they're also stronger monsters with more damage, health and speed boost.
  
 
They spawn through this teleporter once a monster has been slain:<br>
 
They spawn through this teleporter once a monster has been slain:<br>
 
[[file:energy Gate.gif]]
 
[[file:energy Gate.gif]]
  
Monsters with special spawns will have an identifier emblem and a border of the same color:
+
Special spawn monsters are stronger than the default, and will have an identifier emblem and a border of the same color:
  
* <b>[[file:Veteran.gif]] Veteran: </b>have a spawn chance of x%. They have x% chance of spawning a veteran orb.
+
* <b>[[file:Veteran.gif]] Veteran: </b>deals +15% base damage than a regular monster. They have 10% chance of spawning a monster orb.
* <b>[[file:Elite.gif]] Elite: </b>have a spawn chance of x%. They have 100% chance of spawning an elite orb.
+
* <b>[[file:Elite.gif]] Elite: </b>deals +25% base damage than a regular monster. They have 100% chance of spawning a monster orb.
* <b>[[file:Champion.gif]] Champion: </b>have a spawn chance of x%. They have 100% chance of spawning a champion orb.
+
* <b>[[file:Champion.gif]] Champion: </b>deals +40% base damage than a regular monster. They have 100% chance of spawning a monster orb.
  
== Monster Orbs ==
+
== Orb System ==
 +
Orbs are spawned automatically once a special monster is slain.<br>
 +
Rewards are basically experience points (scaling with the monster that spawned it), exalted dusts and slivers, used on the [[Exaltation Forge|exaltation forge]]
  
Orbs are spawned automatically once a monster is slain.<br>
+
[[file:orb.gif]]
They're gathered automatically by using 1 energy point if the orb is at least visible on the screen.
 
  
[[file:orb.gif]]
+
Once an orb spawns, you must step on it to start a mechanic that will last for 30 seconds.
 +
 
 +
You will have 3 random SQM around you with [[file:tick.png]] and [[file:cross.png]] markers.
 +
 
 +
Look for the orb SQM and step on it three times when the [[file:tick.png]] marker pops up.
 +
* Every correct step [[file:tick.png]] grants you an "orb progress point"
 +
* Every incorrect step [[file:cross.png]] decreases an "orb progress point"
  
Orbs will have an identifier color and yield rewards based on the monster class:
+
Once you gather 3 progress points, you'll receive your reward.<br>
 +
If you step incorrectly having 0 progress points, the orb will despawn and no reward will be granted.
  
* <b>Purple Orb (any monster): </b>[[spawns|creature products]] and [[currencies#exalted_dust|exalted dusts]].
+
[[file:orb_gathering.gif]]
* <b>Green Orb (veteran monsters): </b>[[spawns|creature products]], [[currencies#exalted_dust|exalted dusts]] and [[currencies#veteran_token|veteran tokens]].
 
* <b>Blue Orb (elite monsters): </b>[[spawns|creature products]], [[currencies#exalted_dust|exalted dusts]] and [[currencies#veteran_token|veteran tokens]].
 
* <b>Red Orb (champion monsters): </b>[[spawns|creature products]], [[currencies#exalted_dust|exalted dusts]] and [[currencies#veteran_token|veteran tokens]].
 

Latest revision as of 17:29, 20 August 2025

"So the life started it’s cycle. Born, feed, grow and die. For first time a everything was balanced. [...] The world was growing with life [...]
But even together, Eram and Gaia felt lonely. [...] They created a race of beings very similar to them, and called them “titans” [...]
Some were marvelous and glorious creatures, but some were hideous and destruction was in their nature [...]

Check the entire Genesis here.

Special Spawns

Every monster slain gives you a chance to spawn a special monster.
Special monsters gives players more experience and better loot, but they're also stronger monsters with more damage, health and speed boost.

They spawn through this teleporter once a monster has been slain:
Energy Gate.gif

Special spawn monsters are stronger than the default, and will have an identifier emblem and a border of the same color:

  • Veteran.gif Veteran: deals +15% base damage than a regular monster. They have 10% chance of spawning a monster orb.
  • Elite.gif Elite: deals +25% base damage than a regular monster. They have 100% chance of spawning a monster orb.
  • Champion.gif Champion: deals +40% base damage than a regular monster. They have 100% chance of spawning a monster orb.

Orb System

Orbs are spawned automatically once a special monster is slain.
Rewards are basically experience points (scaling with the monster that spawned it), exalted dusts and slivers, used on the exaltation forge

Orb.gif

Once an orb spawns, you must step on it to start a mechanic that will last for 30 seconds.

You will have 3 random SQM around you with Tick.png and Cross.png markers.

Look for the orb SQM and step on it three times when the Tick.png marker pops up.

  • Every correct step Tick.png grants you an "orb progress point"
  • Every incorrect step Cross.png decreases an "orb progress point"

Once you gather 3 progress points, you'll receive your reward.
If you step incorrectly having 0 progress points, the orb will despawn and no reward will be granted.

Orb gathering.gif