Difference between revisions of "Vocations"

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On Zoltyum, you have up to 5 vocations you can choose:
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On Unline, you have up to 5 vocations you can choose:
  
 
<b>Sorcerer: </b>Magic ranged damage, focused on damage and AoE spells.<br>
 
<b>Sorcerer: </b>Magic ranged damage, focused on damage and AoE spells.<br>
It has less survability than Druids and its damage scales way more during mid/late game progress.
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After [[Promotion|promoted]], it turns into an Alchemist.
 
 
After [[Promotion Quest|promoted]], it turns into a Master Sorcerer.
 
 
<hr>
 
<hr>
 
<b>Druid: </b>Magic ranged damage, focused on supporting physical classes and survability.<br>
 
<b>Druid: </b>Magic ranged damage, focused on supporting physical classes and survability.<br>
It has more survability than Sorcerers and its damage scales normally through your progress.
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After [[Promotion|promoted]], it turns into a Biochemist.
 
 
After [[Promotion Quest|promoted]], it turns into an Elder Druid.
 
 
<hr>
 
<hr>
<b>Paladin: </b>Physical ranged damage, focused on crowd control spells (repels monsters), AoEs and single target.<br>
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<b>Paladin: </b>Physical ranged damage, focused on heavy damage dealing, crowd control, and single target.<br>
It has a very wide range compared to Knights and a wide range compared to Reapers, being a mid term about survability and damage between the other physical classes.
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After [[Promotion|promoted]], it turns into a Royal Paladin.
 
 
After [[Promotion Quest|promoted]], it turns into a Royal Paladin.
 
 
<hr>
 
<hr>
 
<b>Knight: </b>Physical melee damage, focused on being the most tanky class, 1x1 area combat and tick spells combo.<br>
 
<b>Knight: </b>Physical melee damage, focused on being the most tanky class, 1x1 area combat and tick spells combo.<br>
It has the most short range compared to all other vocations and its focused on being the most resistant class, still dealing a great damage to monsters.
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After [[Promotion|promoted]], it turns into an Elite Knight.
 
 
After [[Promotion Quest|promoted]], it turns into an Elite Knight.
 
 
<hr>
 
<hr>
<b>Assassin: </b>Physical short-ranged damage, focused on being the most damage dealer class, but the class with less survability aswell.<br>
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<b>Thief: </b>Physical short-ranged damage, focused on being the most damage dealer class, AoE bombs, but the class with less survability aswell.
It has the less survability compared to all other vocations and its focused on being a damage dealer with spells scaling in damage even on the early game.
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After [[Promotion|promoted]], it turns into a Ninja.
 
 
After [[Promotion Quest|promoted]], it turns into a Reaper.
 
  
 
== HP/MP Pool ==
 
== HP/MP Pool ==
 
Every class on level up earns 1 [[Strength|strength point]] and the following attributes:
 
Every class on level up earns 1 [[Strength|strength point]] and the following attributes:
  
* <b>Sorcerer/Master Sorcerer: </b>5 HP and 15 MP.
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* <b>Sorcerer/Master Sorcerer: </b>? HP and ? MP.
* <b>Druid/Elder Druid: </b>5 HP and 20 MP.
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* <b>Druid/Elder Druid: </b>? HP and ? MP.
* <b>Paladin/Royal Paladin: </b>20 HP and 10 MP.
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* <b>Paladin/Royal Paladin: </b>? HP and ? MP.
* <b>Knight/Elite Knight: </b>25 HP and 5 MP.
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* <b>Knight/Elite Knight: </b>? HP and ? MP.
* <b>Assassin/Reaper: </b>15 HP and 5 MP.
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* <b>Thief/Ninja: </b>? HP and ? MP.
  
 
== Spells ==
 
== Spells ==
 
Every vocation has its own spells aswell, in which you can check in [[Spells|here]].
 
Every vocation has its own spells aswell, in which you can check in [[Spells|here]].
  
You can also get help from the [[Zoltyum Bot|Zoltyum Bot]] for a more decent gameplay and progress.
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== Pets ==
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Every vocation has its own pets aswell, in which you can check in [[Pet Races|here]].

Revision as of 18:58, 7 September 2025

On Unline, you have up to 5 vocations you can choose:

Sorcerer: Magic ranged damage, focused on damage and AoE spells.
After promoted, it turns into an Alchemist.


Druid: Magic ranged damage, focused on supporting physical classes and survability.
After promoted, it turns into a Biochemist.


Paladin: Physical ranged damage, focused on heavy damage dealing, crowd control, and single target.
After promoted, it turns into a Royal Paladin.


Knight: Physical melee damage, focused on being the most tanky class, 1x1 area combat and tick spells combo.
After promoted, it turns into an Elite Knight.


Thief: Physical short-ranged damage, focused on being the most damage dealer class, AoE bombs, but the class with less survability aswell. After promoted, it turns into a Ninja.

HP/MP Pool

Every class on level up earns 1 strength point and the following attributes:

  • Sorcerer/Master Sorcerer: ? HP and ? MP.
  • Druid/Elder Druid: ? HP and ? MP.
  • Paladin/Royal Paladin: ? HP and ? MP.
  • Knight/Elite Knight: ? HP and ? MP.
  • Thief/Ninja: ? HP and ? MP.

Spells

Every vocation has its own spells aswell, in which you can check in here.

Pets

Every vocation has its own pets aswell, in which you can check in here.