Difference between revisions of "Vocations"

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(Created page with "== Vocations == On Zoltyum, you have up to 5 vocations you can choose: <b>Sorcerer: </b>Magic ranged damage, focused on damage and AoE spells.<br> It has less survability tha...")
 
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== Vocations ==
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On Unline, you have up to 5 vocations you can choose:
On Zoltyum, you have up to 5 vocations you can choose:
 
  
 
<b>Sorcerer: </b>Magic ranged damage, focused on damage and AoE spells.<br>
 
<b>Sorcerer: </b>Magic ranged damage, focused on damage and AoE spells.<br>
It has less survability than Druids and its damage scales way more during mid/late game progress.
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After [[Promotion|promoted]], it turns into an Alchemist.
 
 
After [[Promotion Quest|promoted]], it turns into a Master Sorcerer.
 
 
<hr>
 
<hr>
 
<b>Druid: </b>Magic ranged damage, focused on supporting physical classes and survability.<br>
 
<b>Druid: </b>Magic ranged damage, focused on supporting physical classes and survability.<br>
It has more survability than Sorcerers and its damage scales normally through your progress.
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After [[Promotion|promoted]], it turns into a Biochemist.
 
 
After [[Promotion Quest|promoted]], it turns into an Elder Druid.
 
 
<hr>
 
<hr>
<b>Paladin: </b>Physical ranged damage, focused on crowd control spells (repels monsters), AoEs and single target.<br>
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<b>Paladin: </b>Physical ranged damage, focused on heavy damage dealing, crowd control, and single target.<br>
It has a very wide range compared to Knights and a wide range compared to Reapers, being a mid term about survability and damage between the other physical classes.
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After [[Promotion|promoted]], it turns into a Royal Paladin.
 
 
After [[Promotion Quest|promoted]], it turns into a Royal Paladin.
 
 
<hr>
 
<hr>
 
<b>Knight: </b>Physical melee damage, focused on being the most tanky class, 1x1 area combat and tick spells combo.<br>
 
<b>Knight: </b>Physical melee damage, focused on being the most tanky class, 1x1 area combat and tick spells combo.<br>
It has the most short range compared to all other vocations and its focused on being the most resistant class, still dealing a great damage to monsters.
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After [[Promotion|promoted]], it turns into an Elite Knight.
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<hr>
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<b>Thief: </b>Physical short-ranged damage, focused on being the most damage dealer class, AoE bombs, but the class with less survability aswell.<br>
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After [[Promotion|promoted]], it turns into a Ninja.
  
After [[Promotion Quest|promoted]], it turns into an Elite Knight.
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== HP/MP Pool ==
<hr>
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[[file:uc.jpg]]
<b>Assassin: </b>Physical short-ranged damage, focused on being the most damage dealer class, but the class with less survability aswell.<br>
 
It has the less survability compared to all other vocations and its focused on being a damage dealer with spells scaling in damage even on the early game.
 
  
After [[Promotion Quest|promoted]], it turns into a Reaper.
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Every class on level up earns the following attributes:
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* <b>Sorcerer/Master Sorcerer: </b>? HP and ? MP.
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* <b>Druid/Elder Druid: </b>? HP and ? MP.
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* <b>Paladin/Royal Paladin: </b>? HP and ? MP.
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* <b>Knight/Elite Knight: </b>? HP and ? MP.
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* <b>Thief/Ninja: </b>? HP and ? MP.
  
== HP/MP Pool ==
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== Spells ==
Every class on level up earns 1 [[Strength|strength point]] and the following attributes:
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Every vocation has its own spells aswell, in which you can check in [[Spells|here]].
  
* <b>Sorcerer/Master Sorcerer: </b>5 HP and 15 MP.
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== Pets ==
* <b>Druid/Elder Druid: </b>5 HP and 20 MP.
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Every vocation has its own pets aswell, in which you can check in [[Pet Races|here]].
* <b>Paladin/Royal Paladin: </b>20 HP and 10 MP.
 
* <b>Knight/Elite Knight: </b>25 HP and 5 MP.
 
* <b>Assassin/Reaper: </b>15 HP and 5 MP.
 

Revision as of 19:30, 7 September 2025

On Unline, you have up to 5 vocations you can choose:

Sorcerer: Magic ranged damage, focused on damage and AoE spells.
After promoted, it turns into an Alchemist.


Druid: Magic ranged damage, focused on supporting physical classes and survability.
After promoted, it turns into a Biochemist.


Paladin: Physical ranged damage, focused on heavy damage dealing, crowd control, and single target.
After promoted, it turns into a Royal Paladin.


Knight: Physical melee damage, focused on being the most tanky class, 1x1 area combat and tick spells combo.
After promoted, it turns into an Elite Knight.


Thief: Physical short-ranged damage, focused on being the most damage dealer class, AoE bombs, but the class with less survability aswell.
After promoted, it turns into a Ninja.

HP/MP Pool

Uc.jpg

Every class on level up earns the following attributes:

  • Sorcerer/Master Sorcerer: ? HP and ? MP.
  • Druid/Elder Druid: ? HP and ? MP.
  • Paladin/Royal Paladin: ? HP and ? MP.
  • Knight/Elite Knight: ? HP and ? MP.
  • Thief/Ninja: ? HP and ? MP.

Spells

Every vocation has its own spells aswell, in which you can check in here.

Pets

Every vocation has its own pets aswell, in which you can check in here.