Difference between revisions of "Vocations"
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− | + | <b>Sorcerer</b> | |
− | + | Magic ranged damage, focused on damage and AoE spells.<br> | |
After [[Promotion|promoted]], it turns into an Alchemist.<br> | After [[Promotion|promoted]], it turns into an Alchemist.<br> | ||
− | On PVP, | + | On PVP, sorcerer takes 20% more damage from any other vocation, and double damage while wearing a [[Sorcerer_Spells#Support|magic shield]]. |
<hr> | <hr> | ||
− | <b>Druid | + | <b>Druid</b> |
+ | |||
+ | Magic ranged damage, focused on supporting physical classes and survability.<br> | ||
After [[Promotion|promoted]], it turns into a Biochemist.<br> | After [[Promotion|promoted]], it turns into a Biochemist.<br> | ||
− | On PVP, | + | On PVP, druid takes 20% more damage from any other vocation, and double damage while wearing a [[Druid_Spells#Support|magic shield]]. |
<hr> | <hr> | ||
− | <b>Paladin | + | <b>Paladin</b> |
+ | |||
+ | Physical ranged damage, focused on heavy damage dealing, crowd control, and single target.<br> | ||
After [[Promotion|promoted]], it turns into a Royal Paladin.<br> | After [[Promotion|promoted]], it turns into a Royal Paladin.<br> | ||
− | On PVP, | + | On PVP, paladin have increased physical damage. |
<hr> | <hr> | ||
− | <b>Knight | + | <b>Knight</b> |
+ | |||
+ | Physical melee damage, focused on being the most tanky class, 1x1 area combat and tick spells combo.<br> | ||
After [[Promotion|promoted]], it turns into an Elite Knight.<br> | After [[Promotion|promoted]], it turns into an Elite Knight.<br> | ||
− | On PVP, | + | On PVP, knight have 20% resistance to any damage source |
<hr> | <hr> | ||
− | <b>Thief | + | <b>Thief</b> |
+ | |||
+ | Physical short-ranged damage, focused on being the most damage dealer class, AoE bombs, but the class with less survability aswell.<br> | ||
After [[Promotion|promoted]], it turns into a Ninja.<br> | After [[Promotion|promoted]], it turns into a Ninja.<br> | ||
− | On PVP, | + | On PVP, thief is neutral, which means no buffs and no nerfs. |
== HP/MP Pool == | == HP/MP Pool == |
Revision as of 01:42, 9 September 2025
Sorcerer
Magic ranged damage, focused on damage and AoE spells.
After promoted, it turns into an Alchemist.
On PVP, sorcerer takes 20% more damage from any other vocation, and double damage while wearing a magic shield.
Druid
Magic ranged damage, focused on supporting physical classes and survability.
After promoted, it turns into a Biochemist.
On PVP, druid takes 20% more damage from any other vocation, and double damage while wearing a magic shield.
Paladin
Physical ranged damage, focused on heavy damage dealing, crowd control, and single target.
After promoted, it turns into a Royal Paladin.
On PVP, paladin have increased physical damage.
Knight
Physical melee damage, focused on being the most tanky class, 1x1 area combat and tick spells combo.
After promoted, it turns into an Elite Knight.
On PVP, knight have 20% resistance to any damage source
Thief
Physical short-ranged damage, focused on being the most damage dealer class, AoE bombs, but the class with less survability aswell.
After promoted, it turns into a Ninja.
On PVP, thief is neutral, which means no buffs and no nerfs.
HP/MP Pool
Every class on level up earns the following attributes:
- Sorcerer/Master Sorcerer: 5 HP and 30 MP.
- Druid/Elder Druid: 5 HP and 30 MP.
- Paladin/Royal Paladin: 10 HP and 15 MP.
- Knight/Elite Knight: 15 HP and 5 MP.
- Thief/Ninja: 8 HP and 10 MP.
Spells
Every vocation has its own spells aswell, in which you can check in here.
Pets
Every vocation has its own pets aswell, in which you can check in here.