Difference between revisions of "Vocations"

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Physical ranged damage, focused on heavy damage dealing, crowd control, and single target.<br>
 
Physical ranged damage, focused on heavy damage dealing, crowd control, and single target.<br>
After [[Promotion|promoted]], it turns into a Royal Paladin.<br>
+
After [[Promotion|promoted]], it turns into a Sniper.<br>
 
On PVP, paladin have increased physical damage.
 
On PVP, paladin have increased physical damage.
 
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Physical melee damage, focused on being the most tanky class, 1x1 area combat and tick spells combo.<br>
 
Physical melee damage, focused on being the most tanky class, 1x1 area combat and tick spells combo.<br>
After [[Promotion|promoted]], it turns into an Elite Knight.<br>
+
After [[Promotion|promoted]], it turns into an Gladiator.<br>
 
On PVP, knight have 20% resistance to any damage source
 
On PVP, knight have 20% resistance to any damage source
 
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Latest revision as of 15:11, 9 September 2025

Sorcerer

Magic ranged damage, focused on damage and AoE spells.
After promoted, it turns into an Alchemist.
On PVP, sorcerer takes 20% more damage from any other vocation, and double damage while wearing a magic shield.


Druid

Magic ranged damage, focused on supporting physical classes and survability.
After promoted, it turns into a Biochemist.
On PVP, druid takes 20% more damage from any other vocation, and double damage while wearing a magic shield.


Paladin

Physical ranged damage, focused on heavy damage dealing, crowd control, and single target.
After promoted, it turns into a Sniper.
On PVP, paladin have increased physical damage.


Knight

Physical melee damage, focused on being the most tanky class, 1x1 area combat and tick spells combo.
After promoted, it turns into an Gladiator.
On PVP, knight have 20% resistance to any damage source


Thief

Physical short-ranged damage, focused on being the most damage dealer class, AoE bombs, but the class with less survability aswell.
After promoted, it turns into a Ninja.
On PVP, thief is neutral, which means no buffs and no nerfs.

HP/MP Pool

Every class on level up earns the following attributes:

  • Sorcerer/Master Sorcerer: 5 HP and 30 MP.
  • Druid/Elder Druid: 5 HP and 30 MP.
  • Paladin/Royal Paladin: 10 HP and 15 MP.
  • Knight/Elite Knight: 15 HP and 5 MP.
  • Thief/Ninja: 8 HP and 10 MP.

Spells

Every vocation has its own spells aswell, in which you can check in here.

Pets

Every vocation has its own pets aswell, in which you can check in here.