Difference between revisions of "Monsters"

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Zoltyum monsters have different attributes, it means that a Graveyard Demon (Demon Skeleton) is way stronger than a Hero, for example.<br>
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<i>"So the life started it’s cycle. Born, feed, grow and die. For first time a everything was balanced. [...] The world was growing with life [...]<br>
Every monster has particular attributes, and they come with a level on their name (L.00).
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But even together, Eram and Gaia felt lonely. [...] They created a race of beings very similar to them, and called them “titans” [...]<br>
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Some were marvelous and glorious creatures, but some were hideous and destruction was in their nature [...]</i><br>
  
Monster levels are meant to give monsters sighly more/less attributes, making it different but very simillar while hunting.
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Check the entire Genesis [[Genesis|here]].
 
 
[[file:monster level.gif]]
 
  
 
== Special Spawns ==
 
== Special Spawns ==
 
Every monster slain gives you a chance to spawn a special monster.<br>
 
Every monster slain gives you a chance to spawn a special monster.<br>
Special monsters gives players more experience and better loot from orbs, but they're also stronger monsters with more damage, health and speed boost.
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Special monsters gives players more experience and better loot, but they're also stronger monsters with more damage, health and speed boost.
  
 
They spawn through this teleporter once a monster has been slain:<br>
 
They spawn through this teleporter once a monster has been slain:<br>
 
[[file:energy Gate.gif]]
 
[[file:energy Gate.gif]]
  
Monsters with special spawns will have an identifier emblem and a border of the same color:
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Special spawn monsters are stronger than the default, and will have an identifier emblem and a border of the same color:
 
 
* <b>[[file:Veteran.gif]] Veteran: </b>have a spawn chance of x%. They have x% chance of spawning a veteran orb.
 
* <b>[[file:Elite.gif]] Elite: </b>have a spawn chance of x%. They have 100% chance of spawning an elite orb.
 
* <b>[[file:Champion.gif]] Champion: </b>have a spawn chance of x%. They have 100% chance of spawning a champion orb.
 
  
== Monster Orbs ==
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* <b>[[file:Veteran.gif]] Veteran: </b>deals +15% base damage than a regular monster. They have 10% chance of spawning a monster orb.
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* <b>[[file:Elite.gif]] Elite: </b>deals +25% base damage than a regular monster. They have 100% chance of spawning a monster orb.
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* <b>[[file:Champion.gif]] Champion: </b>deals +40% base damage than a regular monster. They have 100% chance of spawning a monster orb.
  
Orbs are spawned automatically once a monster is slain.<br>
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== Orb System ==
They're gathered automatically by using 1 energy point if the orb is at least visible on the screen.
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Orbs are spawned automatically once a special monster is slain.<br>
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Rewards are basically experience points (scaling with the monster that spawned it) and exalted dusts, used on the [[Exaltation Forge|exaltation forge]]
  
 
[[file:orb.gif]]
 
[[file:orb.gif]]
  
Orbs will have an identifier color and yield rewards based on the monster class:
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Once an orb spawns, you must step on it to retrieve your reward.
  
* <b>Purple Orb (any monster): </b>[[spawns|creature products]] and [[currencies#exalted_dust|exalted dusts]].
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<b>I will add a gif here as soon as possible, since the system changed I must re-do it.</b>
* <b>Green Orb (veteran monsters): </b>[[spawns|creature products]], [[currencies#exalted_dust|exalted dusts]] and [[currencies#veteran_token|veteran tokens]].
 
* <b>Blue Orb (elite monsters): </b>[[spawns|creature products]], [[currencies#exalted_dust|exalted dusts]] and [[currencies#veteran_token|veteran tokens]].
 
* <b>Red Orb (champion monsters): </b>[[spawns|creature products]], [[currencies#exalted_dust|exalted dusts]] and [[currencies#veteran_token|veteran tokens]].
 

Latest revision as of 01:04, 13 September 2025

"So the life started it’s cycle. Born, feed, grow and die. For first time a everything was balanced. [...] The world was growing with life [...]
But even together, Eram and Gaia felt lonely. [...] They created a race of beings very similar to them, and called them “titans” [...]
Some were marvelous and glorious creatures, but some were hideous and destruction was in their nature [...]

Check the entire Genesis here.

Special Spawns

Every monster slain gives you a chance to spawn a special monster.
Special monsters gives players more experience and better loot, but they're also stronger monsters with more damage, health and speed boost.

They spawn through this teleporter once a monster has been slain:
Energy Gate.gif

Special spawn monsters are stronger than the default, and will have an identifier emblem and a border of the same color:

  • Veteran.gif Veteran: deals +15% base damage than a regular monster. They have 10% chance of spawning a monster orb.
  • Elite.gif Elite: deals +25% base damage than a regular monster. They have 100% chance of spawning a monster orb.
  • Champion.gif Champion: deals +40% base damage than a regular monster. They have 100% chance of spawning a monster orb.

Orb System

Orbs are spawned automatically once a special monster is slain.
Rewards are basically experience points (scaling with the monster that spawned it) and exalted dusts, used on the exaltation forge

Orb.gif

Once an orb spawns, you must step on it to retrieve your reward.

I will add a gif here as soon as possible, since the system changed I must re-do it.