Difference between revisions of "Weapon Proficiency"

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This system allows you to level up weapons as long as you hunt with them equipped.<br>
 
This system allows you to level up weapons as long as you hunt with them equipped.<br>
Leveling your weapon unlocks powerful perks that you'll be able to use while wearing it.
+
Leveling your weapon unlocks powerful perks that you'll be able to use while wielding it.
  
 
To select and switch between perks, make sure you're standing inside a <b>protection zone</b>.
 
To select and switch between perks, make sure you're standing inside a <b>protection zone</b>.
  
The available bonuses may vary depending on the weapon, but some of them:
+
The available bonuses may vary depending on the weapon, but some of them include:
* increases attack, spell damage or healing.
+
* increasing attack, spell damage, or healing.
* increases critical chance or critical damage.
+
* increasing critical chance or critical damage.
* increases skills or reduces cooldown.
+
* increasing skills or reducing cooldowns.
* increases mana or health leech.
+
* increasing mana or health leech.
 
* and many more.
 
* and many more.
  
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== Weapon Leveling ==
 
== Weapon Leveling ==
To level up a weapon, you must have it equipped <b>on your left hand</b>.<br>
+
To level up a weapon, you must have it equipped <b>in your left hand</b> while you kill monsters.<br>
 
If you're playing as a [[Vocations|Thief/Ninja]], be aware that <u>only the left weapon will earn experience</u>.
 
If you're playing as a [[Vocations|Thief/Ninja]], be aware that <u>only the left weapon will earn experience</u>.
  
 
Basically, the more you use your weapon, the more its proficiency grows.<br>
 
Basically, the more you use your weapon, the more its proficiency grows.<br>
 
 
The amount of experience earned depends on the category of the monster you're hunting:
 
The amount of experience earned depends on the category of the monster you're hunting:
  
* Trivial (chicken, green frog): grants 10 exp per kill
+
* Trivial (chicken, green frog, etc): grants 10 exp per kill
* Easy (goblin, amazon): grants 23 exp per kill
+
* Easy (goblin, amazon, etc): grants 23 exp per kill
* Medium (crawler, behemoth): grants 33 exp per kill
+
* Medium (crawler, behemoth, etc): grants 33 exp per kill
* Hard (wyrm, demon): grants 38 exp per kill
+
* Hard (wyrm, demon, etc): grants 38 exp per kill
  
You can check any monster category if you killed it at least once through your [[Bestiary|bestiary]].
+
To check which category a monster belongs to, you can use your [[Bestiary|bestiary]] as long as you have killed the monster at least once.
  
 
[[file:Bestiary Category Hover.gif]]
 
[[file:Bestiary Category Hover.gif]]
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In here, you'll have four different options:
 
In here, you'll have four different options:
* <b>Refine: </b>increases the rank of the selected perk in 1 until a maximum amount of 10.
+
* <b>Refine: </b>increases the rank of the selected perk by 1 up to a maximum of 10.
* <b>Maximize: </b>refines the perk to its maximum rank (10) by the cost of a lunar ascension orb. [[File:Lunar Ascension Orb.gif]]
+
* <b>Maximize: </b>refines the perk to its maximum rank (10) at the cost of a lunar ascension orb. [[File:Lunar Ascension Orb.gif]]
 
* <b>Reshape: </b>replaces your current selected perk by giving you three other random perks that you must choose between (or discard).
 
* <b>Reshape: </b>replaces your current selected perk by giving you three other random perks that you must choose between (or discard).
* <b>Clear: </b>resets a perk to its initial state before any reshape has been done.
+
* <b>Clear: </b>resets a perk to its initial state before any reshape was done.
  
 
=== Refine ===
 
=== Refine ===
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  On rank 10 (maximum) it gives you 50 hit points on kill.
 
  On rank 10 (maximum) it gives you 50 hit points on kill.
  
It means that, unlocking a perk is only part of the process.<br>
+
This means that unlocking a perk is only part of the process.<br>
You can get even stronger by reshaping it to its ultimate rank.
+
You can get even stronger by refining it to its ultimate rank.
  
The amount of exalted dusts required scales based on the actual rank:
+
The amount of exalted dust required scales based on the current perk rank:
  
 
<table class="wikitable">
 
<table class="wikitable">
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=== Reshape ===
 
=== Reshape ===
If you're thinking on reshaping it to a random new perk, it will have the fixed value of 250 exalted dusts. [[File:Exalted Dust.gif]]
+
Reshaping it to a random new perk has a fixed cost of 250 exalted dusts. [[File:Exalted Dust.gif]]
  
Once you do it, you'll have three different random perks to choose between.
+
Once you do it, you'll have three different random perks to choose from.<br>
You can choose one of them, or none of them.
+
You can make your choice, or simply discard it.
  
No matter your choice, the exalted dusts will be consumed.
+
No matter what your choice is, the 250 exalted dusts will be consumed.
  
Below, there is a GIF to show all of the random modifiers you're able to get on every try.
+
Below is a GIF showing all of the random modifiers you can get on every reshape attempt.
  
 
[[file:Weapon Proficiency Reshape Modifier Options.gif]]
 
[[file:Weapon Proficiency Reshape Modifier Options.gif]]
  
 
=== Clear ===
 
=== Clear ===
If on the future you want to clear the perk you have rerolled, you can do it through the Clear button.
+
If in the future you want to clear the perk you have rerolled, you can do it through the Clear button.
  
Just be aware that you won't refund any of the exalted dusts consumed by the reshape or the refine options.
+
This option <b>won't refund</b> any of the exalted dusts invested in the reshape or refine options.

Latest revision as of 23:05, 15 July 2026

Weapon Proficiency

Language/Idioma:  English Português Español


This system allows you to level up weapons as long as you hunt with them equipped.
Leveling your weapon unlocks powerful perks that you'll be able to use while wielding it.

To select and switch between perks, make sure you're standing inside a protection zone.

The available bonuses may vary depending on the weapon, but some of them include:

  • increasing attack, spell damage, or healing.
  • increasing critical chance or critical damage.
  • increasing skills or reducing cooldowns.
  • increasing mana or health leech.
  • and many more.

You can access the Weapon Proficiency system through this button:

Weapon Proficiency Button.gif

Weapon Leveling

To level up a weapon, you must have it equipped in your left hand while you kill monsters.
If you're playing as a Thief/Ninja, be aware that only the left weapon will earn experience.

Basically, the more you use your weapon, the more its proficiency grows.
The amount of experience earned depends on the category of the monster you're hunting:

  • Trivial (chicken, green frog, etc): grants 10 exp per kill
  • Easy (goblin, amazon, etc): grants 23 exp per kill
  • Medium (crawler, behemoth, etc): grants 33 exp per kill
  • Hard (wyrm, demon, etc): grants 38 exp per kill

To check which category a monster belongs to, you can use your bestiary as long as you have killed the monster at least once.

Bestiary Category Hover.gif

Weapon Proficiency Interface.gif

Perk Shaping

Once you unlock the first proficiency level of the weapon, you're able to reshape its perk.
You can do it by clicking on the Modify button. Weapon Proficiency Modify Button.png

Weapon Proficiency Shape Interface.gif

In here, you'll have four different options:

  • Refine: increases the rank of the selected perk by 1 up to a maximum of 10.
  • Maximize: refines the perk to its maximum rank (10) at the cost of a lunar ascension orb. Lunar Ascension Orb.gif
  • Reshape: replaces your current selected perk by giving you three other random perks that you must choose between (or discard).
  • Clear: resets a perk to its initial state before any reshape was done.

Refine

All perks have a rank that goes from 0 to 10.

Using Life Gain on Kill as an example:
On rank 0 (default) it gives you 10 hit points on kill.
On rank 10 (maximum) it gives you 50 hit points on kill.

This means that unlocking a perk is only part of the process.
You can get even stronger by refining it to its ultimate rank.

The amount of exalted dust required scales based on the current perk rank:

Rank Requirement Total Spent
1125 exalted dusts Exalted Dust.gif125 exalted dusts Exalted Dust.gif
2200 exalted dusts Exalted Dust.gif325 exalted dusts Exalted Dust.gif
3275 exalted dusts Exalted Dust.gif600 exalted dusts Exalted Dust.gif
4350 exalted dusts Exalted Dust.gif950 exalted dusts Exalted Dust.gif
5425 exalted dusts Exalted Dust.gif1375 exalted dusts Exalted Dust.gif
6500 exalted dusts Exalted Dust.gif1875 exalted dusts Exalted Dust.gif
7575 exalted dusts Exalted Dust.gif2450 exalted dusts Exalted Dust.gif
8650 exalted dusts Exalted Dust.gif3100 exalted dusts Exalted Dust.gif
9725 exalted dusts Exalted Dust.gif3825 exalted dusts Exalted Dust.gif
10800 exalted dusts Exalted Dust.gif4625 exalted dusts Exalted Dust.gif

Reshape

Reshaping it to a random new perk has a fixed cost of 250 exalted dusts. Exalted Dust.gif

Once you do it, you'll have three different random perks to choose from.
You can make your choice, or simply discard it.

No matter what your choice is, the 250 exalted dusts will be consumed.

Below is a GIF showing all of the random modifiers you can get on every reshape attempt.

Weapon Proficiency Reshape Modifier Options.gif

Clear

If in the future you want to clear the perk you have rerolled, you can do it through the Clear button.

This option won't refund any of the exalted dusts invested in the reshape or refine options.