Difference between revisions of "Vocations"

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On Zoltyum, you have up to 5 vocations you can choose:
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== Vocations ==
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<b>Language/Idioma:</b>&nbsp;
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[[File:US_Flag.gif|30px|link=Vocations|alt=English]]
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[[File:PT_Flag.gif|30px|link=Vocations PT|alt=Português]]
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[[File:ES_Flag.gif|30px|link=Vocations ES|alt=Español]]
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<hr>
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When creating your character to play on Unline, you can choose between six different vocations:
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* <b>Sorcerer: </b>magical ranged damage, focused on damage and AoE spells.
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** Protected by the barrier system, which you can check by clicking [[Barrier System|here]].
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* <b>Druid: </b>magical ranged damage, focused on supporting physical classes and survivability.
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** Protected by the barrier system, which you can check by clicking [[Barrier System|here]].
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* <b>Paladin: </b>physical ranged damage, focused on heavy damage dealing, crowd control, and single target.
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** Receives 10% additional auto attack damage at level 800, 20% at level 1200, and 30% at level 1500.
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* <b>Knight: </b>physical melee damage, focused on being the most tanky class, 1v1 area combat, and tick spells combo.<br>
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** Receives 10% additional auto attack damage at level 800, 20% at level 1200, and 30% at level 1300 while using one-handed weapons.
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** Receives 15% additional auto attack damage at level 800, 25% at level 1200, and 30% at level 1300 while using two-handed weapons.
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* <b>Monk: </b>physical melee and short-ranged damage, hybrid in terms of damage, healing, and support.<br>
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** <u>Still no information about any additional attack damage.</u>
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* <b>Thief: </b>physical short-ranged damage, focused on being the highest damage dealer class, AoE bombs, but the class with the least survivability as well.<br>
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** Receives 5% additional auto attack damage at level 800, 10% at level 1200, and 15% at level 1500.
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Every vocation except the Thief also has a [[Stances|stance]], which can be changed by you throughout the gameplay to best suit your needs.
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== Sorcerer [[File:Dreamfire Staff.gif]] ==
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After being [[Promotion|promoted]], it turns into an Alchemist.<br>
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In PvP, the sorcerer takes 20% more damage from any other vocation, and double damage while wearing a [[Sorcerer_Spells#Support|magic shield]].
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When leveling up, it gains 5 HP and 30 MP.
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For sorcerer stances, [[Sorcerer Stances|click here]].
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For sorcerer spells, [[Sorcerer Spells|click here]].
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For sorcerer pets, [[Mage Pets|click here]].
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== Druid [[File:Dreamfrost Staff.gif]] ==
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After being [[Promotion|promoted]], it turns into a Biochemist.<br>
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In PvP, the druid takes 20% more damage from any other vocation, and double damage while wearing a [[Druid_Spells#Support|magic shield]].
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When leveling up, it gains 5 HP and 30 MP.
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For druid stances, [[Druid Stances|click here]].
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For druid spells, [[Druid Spells|click here]].
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For druid pets, [[Mage Pets|click here]].
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== Paladin [[File:Abyss Stingbow.gif]] ==
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After being [[Promotion|promoted]], it turns into a Sniper.<br>
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In PvP, the paladin has increased physical damage.
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When leveling up, it gains 10 HP and 15 MP.
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For paladin stances, [[Paladin Stances|click here]].
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For paladin spells, [[Paladin Spells|click here]].
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For paladin pets, [[Paladin Pets|click here]].
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== Knight [[File:Magic Longsword.gif]] ==
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After being [[Promotion|promoted]], it turns into a Gladiator.<br>
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In PvP, the knight has 20% resistance to any damage source.
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When leveling up, it gains 15 HP and 5 MP.
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For knight stances, [[Knight Stances|click here]].
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For knight spells, [[Knight Spells|click here]].
  
<b>Sorcerer: </b>Magic ranged damage, focused on damage and AoE spells.<br>
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For knight pets, [[Knight Pets|click here]].
It has less survability than Druids and its damage scales way more during mid/late game progress.
 
  
After [[Promotion Quest|promoted]], it turns into a Master Sorcerer.
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== Monk [[File:Falcon Sai.gif]] ==
<hr>
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After being [[Promotion|promoted]], it turns into an Exalted Monk.<br>
<b>Druid: </b>Magic ranged damage, focused on supporting physical classes and survability.<br>
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In PvP, the monk is neutral, which means no buffs and no nerfs.
It has more survability than Sorcerers and its damage scales normally through your progress.
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When leveling up, it gains 10 HP and 10 MP.
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For monk mechanics, such as <u>harmony</u>, <u>serene</u>, and <u>mantra</u>, [[Monk Mechanics|click here]].
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For monk stances, [[Monk Stances|click here]].
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For monk spells, [[Monk Spells|click here]].
  
After [[Promotion Quest|promoted]], it turns into an Elder Druid.
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For monk pets, [[Monk Pets|click here]].
<hr>
 
<b>Paladin: </b>Physical ranged damage, focused on crowd control spells (repels monsters), AoEs and single target.<br>
 
It has a very wide range compared to Knights and a wide range compared to Reapers, being a mid term about survability and damage between the other physical classes.
 
  
After [[Promotion Quest|promoted]], it turns into a Royal Paladin.
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== Thief [[File:Meteor Dagger.gif]] ==
<hr>
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After being [[Promotion|promoted]], it turns into a Ninja.<br>
<b>Knight: </b>Physical melee damage, focused on being the most tanky class, 1x1 area combat and tick spells combo.<br>
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In PvP, the thief is neutral, which means no buffs and no nerfs.
It has the most short range compared to all other vocations and its focused on being the most resistant class, still dealing a great damage to monsters.
 
  
After [[Promotion Quest|promoted]], it turns into an Elite Knight.
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When leveling up, it gains 8 HP and 10 MP.
<hr>
 
<b>Assassin: </b>Physical short-ranged damage, focused on being the most damage dealer class, but the class with less survability aswell.<br>
 
It has the less survability compared to all other vocations and its focused on being a damage dealer with spells scaling in damage even on the early game.
 
  
After [[Promotion Quest|promoted]], it turns into a Reaper.
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For thief spells, [[Thief Spells|click here]].
  
== HP/MP Pool ==
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For thief pets, [[Thief Pets|click here]].
Every class on level up earns 1 [[Strength|strength point]] and the following attributes:
 
  
* <b>Sorcerer/Master Sorcerer: </b>5 HP and 15 MP.
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Since the thief is not a core vocation, it does not have [[Stances|stances]].
* <b>Druid/Elder Druid: </b>5 HP and 20 MP.
 
* <b>Paladin/Royal Paladin: </b>20 HP and 10 MP.
 
* <b>Knight/Elite Knight: </b>25 HP and 5 MP.
 
* <b>Assassin/Reaper: </b>15 HP and 5 MP.
 

Latest revision as of 20:15, 12 July 2026

Vocations

Language/Idioma:  English Português Español


When creating your character to play on Unline, you can choose between six different vocations:

  • Sorcerer: magical ranged damage, focused on damage and AoE spells.
    • Protected by the barrier system, which you can check by clicking here.
  • Druid: magical ranged damage, focused on supporting physical classes and survivability.
    • Protected by the barrier system, which you can check by clicking here.
  • Paladin: physical ranged damage, focused on heavy damage dealing, crowd control, and single target.
    • Receives 10% additional auto attack damage at level 800, 20% at level 1200, and 30% at level 1500.
  • Knight: physical melee damage, focused on being the most tanky class, 1v1 area combat, and tick spells combo.
    • Receives 10% additional auto attack damage at level 800, 20% at level 1200, and 30% at level 1300 while using one-handed weapons.
    • Receives 15% additional auto attack damage at level 800, 25% at level 1200, and 30% at level 1300 while using two-handed weapons.
  • Monk: physical melee and short-ranged damage, hybrid in terms of damage, healing, and support.
    • Still no information about any additional attack damage.
  • Thief: physical short-ranged damage, focused on being the highest damage dealer class, AoE bombs, but the class with the least survivability as well.
    • Receives 5% additional auto attack damage at level 800, 10% at level 1200, and 15% at level 1500.

Every vocation except the Thief also has a stance, which can be changed by you throughout the gameplay to best suit your needs.

Sorcerer Dreamfire Staff.gif

After being promoted, it turns into an Alchemist.
In PvP, the sorcerer takes 20% more damage from any other vocation, and double damage while wearing a magic shield.

When leveling up, it gains 5 HP and 30 MP.

For sorcerer stances, click here.

For sorcerer spells, click here.

For sorcerer pets, click here.

Druid Dreamfrost Staff.gif

After being promoted, it turns into a Biochemist.
In PvP, the druid takes 20% more damage from any other vocation, and double damage while wearing a magic shield.

When leveling up, it gains 5 HP and 30 MP.

For druid stances, click here.

For druid spells, click here.

For druid pets, click here.

Paladin Abyss Stingbow.gif

After being promoted, it turns into a Sniper.
In PvP, the paladin has increased physical damage.

When leveling up, it gains 10 HP and 15 MP.

For paladin stances, click here.

For paladin spells, click here.

For paladin pets, click here.

Knight Magic Longsword.gif

After being promoted, it turns into a Gladiator.
In PvP, the knight has 20% resistance to any damage source.

When leveling up, it gains 15 HP and 5 MP.

For knight stances, click here.

For knight spells, click here.

For knight pets, click here.

Monk Falcon Sai.gif

After being promoted, it turns into an Exalted Monk.
In PvP, the monk is neutral, which means no buffs and no nerfs.

When leveling up, it gains 10 HP and 10 MP.

For monk mechanics, such as harmony, serene, and mantra, click here.

For monk stances, click here.

For monk spells, click here.

For monk pets, click here.

Thief Meteor Dagger.gif

After being promoted, it turns into a Ninja.
In PvP, the thief is neutral, which means no buffs and no nerfs.

When leveling up, it gains 8 HP and 10 MP.

For thief spells, click here.

For thief pets, click here.

Since the thief is not a core vocation, it does not have stances.