Difference between revisions of "Vocations"

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On Zoltyum, you have up to 5 vocations you can choose:
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== Vocations ==
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<b>Language/Idioma:</b>&nbsp;
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[[File:US_Flag.gif|30px|link=Vocations|alt=English]]
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[[File:PT_Flag.gif|30px|link=Vocations PT|alt=Português]]
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[[File:ES_Flag.gif|30px|link=Vocations ES|alt=Español]]
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<hr>
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On creating your character to play on Unline, you can choose between five different vocations.<br>
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They're unique and can't be changed through the game, so use the information below to choose wisely.
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== Sorcerer [[File:Dreamfire Staff.gif]] ==
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Magic ranged damage, focused on damage and AoE spells.<br>
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After [[Promotion|promoted]], it turns into an Alchemist.<br>
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On PVP, sorcerer takes 20% more damage from any other vocation, and double damage while wearing a [[Sorcerer_Spells#Support|magic shield]].
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When leveling up, it gains 5 HP and 30 MP.
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For sorcerer spells, [[Sorcerer Spells|click here]].
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For sorcerer pegs, [[Mage Pets|click here]].
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== Druid [[File:Dreamfrost Staff.gif]] ==
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Magic ranged damage, focused on supporting physical classes and survability.<br>
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After [[Promotion|promoted]], it turns into a Biochemist.<br>
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On PVP, druid takes 20% more damage from any other vocation, and double damage while wearing a [[Druid_Spells#Support|magic shield]].
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When leveling up, it gains 5 HP and 30 MP.
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For druid spells, [[Druid Spells|click here]].
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For druid pets, [[Mage Pets|click here]].
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== Paladin [[File:Abyss Stingbow.gif]] ==
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Physical ranged damage, focused on heavy damage dealing, crowd control, and single target.<br>
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After [[Promotion|promoted]], it turns into a Sniper.<br>
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On PVP, paladin have increased physical damage.
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When leveling up, it gains 10 HP and 15 MP.
  
<b>Sorcerer: </b>Magic ranged damage, focused on damage and AoE spells.<br>
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For paladin spells, [[Paladin Spells|click here]].
It has less survability than Druids and its damage scales way more during mid/late game progress.
 
  
After [[Promotion Quest|promoted]], it turns into a Master Sorcerer.
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For paladin pets, [[Paladin Pets|click here]].
<hr>
 
<b>Druid: </b>Magic ranged damage, focused on supporting physical classes and survability.<br>
 
It has more survability than Sorcerers and its damage scales normally through your progress.
 
  
After [[Promotion Quest|promoted]], it turns into an Elder Druid.
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== Knight [[File:Magic Longsword.gif]] ==
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Physical melee damage, focused on being the most tanky class, 1x1 area combat and tick spells combo.<br>
<b>Paladin: </b>Physical ranged damage, focused on crowd control spells (repels monsters), AoEs and single target.<br>
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After [[Promotion|promoted]], it turns into an Gladiator.<br>
It has a very wide range compared to Knights and a wide range compared to Reapers, being a mid term about survability and damage between the other physical classes.
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On PVP, knight have 20% resistance to any damage source
  
After [[Promotion Quest|promoted]], it turns into a Royal Paladin.
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When leveling up, it gains 15 HP and 5 MP.
<hr>
 
<b>Knight: </b>Physical melee damage, focused on being the most tanky class, 1x1 area combat and tick spells combo.<br>
 
It has the most short range compared to all other vocations and its focused on being the most resistant class, still dealing a great damage to monsters.
 
  
After [[Promotion Quest|promoted]], it turns into an Elite Knight.
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For knight spells, [[Knight Spells|click here]].
<hr>
 
<b>Assassin: </b>Physical short-ranged damage, focused on being the most damage dealer class, but the class with less survability aswell.<br>
 
It has the less survability compared to all other vocations and its focused on being a damage dealer with spells scaling in damage even on the early game.
 
  
After [[Promotion Quest|promoted]], it turns into a Reaper.
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For knight pets, [[Knight Pets|click here]].
  
== HP/MP Pool ==
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== Thief [[File:Meteor Dagger.gif]] ==
Every class on level up earns 1 [[Strength|strength point]] and the following attributes:
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Physical short-ranged damage, focused on being the most damage dealer class, AoE bombs, but the class with less survability aswell.<br>
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After [[Promotion|promoted]], it turns into a Ninja.<br>
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On PVP, thief is neutral, which means no buffs and no nerfs.
  
* <b>Sorcerer/Master Sorcerer: </b>5 HP and 15 MP.
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When leveling up, it gains 8 HP and10 MP.
* <b>Druid/Elder Druid: </b>5 HP and 20 MP.
 
* <b>Paladin/Royal Paladin: </b>20 HP and 10 MP.
 
* <b>Knight/Elite Knight: </b>25 HP and 5 MP.
 
* <b>Assassin/Reaper: </b>15 HP and 5 MP.
 
  
== Spells ==
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For thief spells, [[Thief Spells|click here]].
Every vocation has its own spells aswell, in which you can check in [[Spells|here]].
 
  
You can also get help from the [[Zoltyum Bot|Zoltyum Bot]] for a more decent gameplay and progress.
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For thief pets, [[Thief Pets|click here]].

Latest revision as of 21:44, 2 May 2026

Vocations

Language/Idioma:  English Português Español


On creating your character to play on Unline, you can choose between five different vocations.
They're unique and can't be changed through the game, so use the information below to choose wisely.

Sorcerer Dreamfire Staff.gif

Magic ranged damage, focused on damage and AoE spells.
After promoted, it turns into an Alchemist.
On PVP, sorcerer takes 20% more damage from any other vocation, and double damage while wearing a magic shield.

When leveling up, it gains 5 HP and 30 MP.

For sorcerer spells, click here.

For sorcerer pegs, click here.

Druid Dreamfrost Staff.gif

Magic ranged damage, focused on supporting physical classes and survability.
After promoted, it turns into a Biochemist.
On PVP, druid takes 20% more damage from any other vocation, and double damage while wearing a magic shield.

When leveling up, it gains 5 HP and 30 MP.

For druid spells, click here.

For druid pets, click here.

Paladin Abyss Stingbow.gif

Physical ranged damage, focused on heavy damage dealing, crowd control, and single target.
After promoted, it turns into a Sniper.
On PVP, paladin have increased physical damage.

When leveling up, it gains 10 HP and 15 MP.

For paladin spells, click here.

For paladin pets, click here.

Knight Magic Longsword.gif

Physical melee damage, focused on being the most tanky class, 1x1 area combat and tick spells combo.
After promoted, it turns into an Gladiator.
On PVP, knight have 20% resistance to any damage source

When leveling up, it gains 15 HP and 5 MP.

For knight spells, click here.

For knight pets, click here.

Thief Meteor Dagger.gif

Physical short-ranged damage, focused on being the most damage dealer class, AoE bombs, but the class with less survability aswell.
After promoted, it turns into a Ninja.
On PVP, thief is neutral, which means no buffs and no nerfs.

When leveling up, it gains 8 HP and10 MP.

For thief spells, click here.

For thief pets, click here.