Difference between revisions of "Vocations"

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On Zoltyum, you have up to 5 vocations you can choose:
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<b>Sorcerer</b>
  
<b>Sorcerer: </b>Magic ranged damage, focused on damage and AoE spells.<br>
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Magic ranged damage, focused on damage and AoE spells.<br>
It has less survability than Druids and its damage scales way more during mid/late game progress.
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After [[Promotion|promoted]], it turns into an Alchemist.<br>
 
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On PVP, sorcerer takes 20% more damage from any other vocation, and double damage while wearing a [[Sorcerer_Spells#Support|magic shield]].
After [[Promotion Quest|promoted]], it turns into a Master Sorcerer.
 
 
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<b>Druid: </b>Magic ranged damage, focused on supporting physical classes and survability.<br>
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<b>Druid</b>
It has more survability than Sorcerers and its damage scales normally through your progress.
 
  
After [[Promotion Quest|promoted]], it turns into an Elder Druid.
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Magic ranged damage, focused on supporting physical classes and survability.<br>
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After [[Promotion|promoted]], it turns into a Biochemist.<br>
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On PVP, druid takes 20% more damage from any other vocation, and double damage while wearing a [[Druid_Spells#Support|magic shield]].
 
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<b>Paladin: </b>Physical ranged damage, focused on crowd control spells (repels monsters), AoEs and single target.<br>
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<b>Paladin</b>
It has a very wide range compared to Knights and a wide range compared to Reapers, being a mid term about survability and damage between the other physical classes.
 
  
After [[Promotion Quest|promoted]], it turns into a Royal Paladin.
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Physical ranged damage, focused on heavy damage dealing, crowd control, and single target.<br>
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After [[Promotion|promoted]], it turns into a Sniper.<br>
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On PVP, paladin have increased physical damage.
 
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<b>Knight: </b>Physical melee damage, focused on being the most tanky class, 1x1 area combat and tick spells combo.<br>
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<b>Knight</b>
It has the most short range compared to all other vocations and its focused on being the most resistant class, still dealing a great damage to monsters.
 
  
After [[Promotion Quest|promoted]], it turns into an Elite Knight.
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Physical melee damage, focused on being the most tanky class, 1x1 area combat and tick spells combo.<br>
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After [[Promotion|promoted]], it turns into an Gladiator.<br>
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On PVP, knight have 20% resistance to any damage source
 
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<b>Assassin: </b>Physical short-ranged damage, focused on being the most damage dealer class, but the class with less survability aswell.<br>
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<b>Thief</b>
It has the less survability compared to all other vocations and its focused on being a damage dealer with spells scaling in damage even on the early game.
 
  
After [[Promotion Quest|promoted]], it turns into a Reaper.
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Physical short-ranged damage, focused on being the most damage dealer class, AoE bombs, but the class with less survability aswell.<br>
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After [[Promotion|promoted]], it turns into a Ninja.<br>
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On PVP, thief is neutral, which means no buffs and no nerfs.
  
 
== HP/MP Pool ==
 
== HP/MP Pool ==
Every class on level up earns 1 [[Strength|strength point]] and the following attributes:
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Every class on level up earns the following attributes:
 
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* <b>Sorcerer/Master Sorcerer: </b>5 HP and 30 MP.
* <b>Sorcerer/Master Sorcerer: </b>5 HP and 15 MP.
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* <b>Druid/Elder Druid: </b>5 HP and 30 MP.
* <b>Druid/Elder Druid: </b>5 HP and 20 MP.
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* <b>Paladin/Royal Paladin: </b>10 HP and 15 MP.
* <b>Paladin/Royal Paladin: </b>20 HP and 10 MP.
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* <b>Knight/Elite Knight: </b>15 HP and 5 MP.
* <b>Knight/Elite Knight: </b>25 HP and 5 MP.
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* <b>Thief/Ninja: </b>8 HP and 10 MP.
* <b>Assassin/Reaper: </b>15 HP and 5 MP.
 
  
 
== Spells ==
 
== Spells ==
 
Every vocation has its own spells aswell, in which you can check in [[Spells|here]].
 
Every vocation has its own spells aswell, in which you can check in [[Spells|here]].
  
You can also get help from the [[Zoltyum Bot|Zoltyum Bot]] for a more decent gameplay and progress.
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== Pets ==
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Every vocation has its own pets aswell, in which you can check in [[Pet Races|here]].

Latest revision as of 15:11, 9 September 2025

Sorcerer

Magic ranged damage, focused on damage and AoE spells.
After promoted, it turns into an Alchemist.
On PVP, sorcerer takes 20% more damage from any other vocation, and double damage while wearing a magic shield.


Druid

Magic ranged damage, focused on supporting physical classes and survability.
After promoted, it turns into a Biochemist.
On PVP, druid takes 20% more damage from any other vocation, and double damage while wearing a magic shield.


Paladin

Physical ranged damage, focused on heavy damage dealing, crowd control, and single target.
After promoted, it turns into a Sniper.
On PVP, paladin have increased physical damage.


Knight

Physical melee damage, focused on being the most tanky class, 1x1 area combat and tick spells combo.
After promoted, it turns into an Gladiator.
On PVP, knight have 20% resistance to any damage source


Thief

Physical short-ranged damage, focused on being the most damage dealer class, AoE bombs, but the class with less survability aswell.
After promoted, it turns into a Ninja.
On PVP, thief is neutral, which means no buffs and no nerfs.

HP/MP Pool

Every class on level up earns the following attributes:

  • Sorcerer/Master Sorcerer: 5 HP and 30 MP.
  • Druid/Elder Druid: 5 HP and 30 MP.
  • Paladin/Royal Paladin: 10 HP and 15 MP.
  • Knight/Elite Knight: 15 HP and 5 MP.
  • Thief/Ninja: 8 HP and 10 MP.

Spells

Every vocation has its own spells aswell, in which you can check in here.

Pets

Every vocation has its own pets aswell, in which you can check in here.