Difference between revisions of "Barrier System"

From Unline Wiki
Jump to navigation Jump to search
(Created page with "<b>Language/Idioma:</b>  30px|link=Vocations|alt=English 30px|link=Vocations PT|alt=Português File:ES_Flag.gif|30px|link=Voca...")
 
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
<b>Language/Idioma:</b>&nbsp;
 
<b>Language/Idioma:</b>&nbsp;
[[File:US_Flag.gif|30px|link=Vocations|alt=English]]
+
[[File:US_Flag.gif|30px|link=Barrier System|alt=English]]
[[File:PT_Flag.gif|30px|link=Vocations PT|alt=Português]]
+
[[File:PT_Flag.gif|30px|link=Barrier System PT|alt=Português]]
[[File:ES_Flag.gif|30px|link=Vocations ES|alt=Español]]
+
[[File:ES_Flag.gif|30px|link=Barrier System ES|alt=Español]]
 
<hr>
 
<hr>
  
Barrier system is a sigh of relief available for [[Vocations|mages]] (sorcerer, druid).
+
Barrier system is a sigh of relief available for [[Vocations|mages]] (sorcerer e druid).
  
 
It will prevent mages from dying when their HP reaches 0, transfering all next damage taken into their available mana multiplied by 8.<br>
 
It will prevent mages from dying when their HP reaches 0, transfering all next damage taken into their available mana multiplied by 8.<br>
 
If mana runs out, death still follows.
 
If mana runs out, death still follows.
  
  <b>Example of damage:</b>
+
[[file:Barrier System.gif]]
 +
 
 +
  <b>Example of barrier:</b>
 
  Imagine that a player hits you always 350 HP.
 
  Imagine that a player hits you always 350 HP.
 
  He will always hit you until you run out of HP.
 
  He will always hit you until you run out of HP.
Line 16: Line 18:
 
  Multiplied by 8, his next 350 damages will become 2800.
 
  Multiplied by 8, his next 350 damages will become 2800.
 
  This prevents headshot in bosses, hunting grounds or PvP situations based on your strategy.
 
  This prevents headshot in bosses, hunting grounds or PvP situations based on your strategy.
 
[[file:Barrier System.gif]]
 

Latest revision as of 19:39, 11 June 2026

Language/Idioma:  English Português Español


Barrier system is a sigh of relief available for mages (sorcerer e druid).

It will prevent mages from dying when their HP reaches 0, transfering all next damage taken into their available mana multiplied by 8.
If mana runs out, death still follows.

Barrier System.gif

Example of barrier:
Imagine that a player hits you always 350 HP.
He will always hit you until you run out of HP.
Once you do, you'll stay with 1 HP and all next damage will be taken from your mana instead.
Multiplied by 8, his next 350 damages will become 2800.
This prevents headshot in bosses, hunting grounds or PvP situations based on your strategy.