Difference between revisions of "Monsters"
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[[File:ES_Flag.gif|30px|link=Monsters ES|alt=Español]] | [[File:ES_Flag.gif|30px|link=Monsters ES|alt=Español]] | ||
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| + | Alongside humans, monsters are also habitants of the Unline world.<br> | ||
| + | Every creature has its own characteristics, which makes them so unique. | ||
| − | < | + | In the world of Unline, they can be split into different categories: |
| − | + | * <b>Regular monsters: </b>those you can find anywhere around the world. | |
| − | + | * <b>Bosses: </b>those you can only fight under certain conditions. | |
| + | * <b>Quest monsters: </b>those you can find while doing a specific quest. | ||
| − | + | Every monster you slay can grant you experience points and resources to aid you during your journey, and facing them is beyond an invaluable reward. | |
| + | <hr> | ||
| + | Since the creatures are always expanding into different mutations and patterns, I will split all of their systems below. | ||
| − | < | + | [[File:Bestiary_Icon.gif]] [[Bestiary]]<br> |
| − | + | Holds all data from the monsters you slayed such as loot, experience, charms, etc. | |
| + | |||
| + | [[File:Bosstiary_Icon.gif|30px]] [[Bosses]]<br> | ||
| + | Stronger enemies only fought through certain conditions. | ||
| + | |||
| + | [[File:Exalted Compass2.gif]] [[Special Spawns]]<br> | ||
| + | Uncommon spawns of enemies in a stronger version than the one slayed previously. | ||
| + | |||
| + | [[File:Monster Orb.gif]] [[Monster Orb]]<br> | ||
| + | Rotating knowledge fields which can reward those able to stand on it. | ||
| − | [[ | + | [[File:Echo Rift.gif|32px]] [[Echo Rift|Echo Rift]]<br> |
| + | Echo portals in which can spawn a random special raid while standing on it. | ||
Revision as of 00:45, 16 July 2026
Alongside humans, monsters are also habitants of the Unline world.
Every creature has its own characteristics, which makes them so unique.
In the world of Unline, they can be split into different categories:
- Regular monsters: those you can find anywhere around the world.
- Bosses: those you can only fight under certain conditions.
- Quest monsters: those you can find while doing a specific quest.
Every monster you slay can grant you experience points and resources to aid you during your journey, and facing them is beyond an invaluable reward.
Since the creatures are always expanding into different mutations and patterns, I will split all of their systems below.
Bestiary
Holds all data from the monsters you slayed such as loot, experience, charms, etc.
Bosses
Stronger enemies only fought through certain conditions.
Special Spawns
Uncommon spawns of enemies in a stronger version than the one slayed previously.
Monster Orb
Rotating knowledge fields which can reward those able to stand on it.
Echo Rift
Echo portals in which can spawn a random special raid while standing on it.