Difference between revisions of "Barrier System"

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[[file:Barrier System.gif]]
 
[[file:Barrier System.gif]]
  
  <b>Example of damage:</b>
+
  <b>Example of barrier:</b>
 
  Imagine that a player hits you always 350 HP.
 
  Imagine that a player hits you always 350 HP.
 
  He will always hit you until you run out of HP.
 
  He will always hit you until you run out of HP.

Revision as of 19:37, 11 June 2026

Language/Idioma:  English Português Español


Barrier system is a sigh of relief available for mages (sorcerer, druid).

It will prevent mages from dying when their HP reaches 0, transfering all next damage taken into their available mana multiplied by 8.
If mana runs out, death still follows.

Barrier System.gif

Example of barrier:
Imagine that a player hits you always 350 HP.
He will always hit you until you run out of HP.
Once you do, you'll stay with 1 HP and all next damage will be taken from your mana instead.
Multiplied by 8, his next 350 damages will become 2800.
This prevents headshot in bosses, hunting grounds or PvP situations based on your strategy.