Difference between revisions of "Monk Mechanics"

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[[File:ES_Flag.gif|30px|link=Monk Mechanics ES|alt=Español]]
 
[[File:ES_Flag.gif|30px|link=Monk Mechanics ES|alt=Español]]
 
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<hr>
<i>To go back to vocations page, [[Vocations|click here]]</i>
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<i>To go back to the vocations page, [[Vocations|click here]]</i>
 
<hr>
 
<hr>
Monk vocation has two unique and exclusive mechanics, such as <u>harmony</u> and <u>serene</u>.<br>
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The Monk vocation has two unique and exclusive mechanics: <u>harmony</u> and <u>serene</u>.<br>
 
Both systems can (and will) work simultaneously with [[Monk Stances|monk stances]].
 
Both systems can (and will) work simultaneously with [[Monk Stances|monk stances]].
  
 
=== Harmony ===
 
=== Harmony ===
The harmony system grants monks more versatily in spell usage.<br>
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The harmony system grants monks more versatility in spell usage.<br>
It works through a builder/spender play style and can accumulate until five stacks of harmony.
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It works through a builder/spender playstyle and can accumulate up to five stacks of harmony.
  
 
<b>Builder Group Spells</b>
 
<b>Builder Group Spells</b>
* adds one stack of harmony
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* Adds one stack of harmony
* (if solo): heals health points
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* (If solo): heals health points
* (if on party): heals the party member with lowest health percent around
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* (If in a party): heals the party member with the lowest health percentage nearby
  
 
<b>Spender Group Spells</b>
 
<b>Spender Group Spells</b>
* uses all stacks of harmony to heavily increase their power.
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* Consumes all stacks of harmony to heavily increase their power.
* (if solo): heals health points
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* (If solo): heals health points
* (if on party): heals the party member with lowest health percent around
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* (If in a party): heals the party member with the lowest health percentage nearby
  
 
[[file:Harmony System.gif]]
 
[[file:Harmony System.gif]]
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=== Serene ===
 
=== Serene ===
 
The serene mode is represented by the purple bar below your harmony.<br>
 
The serene mode is represented by the purple bar below your harmony.<br>
It is always active, except if you're in a party with more than 6 or more adjacent monsters and a party member is around.
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It is always active, unless you are in a party with 6 or more adjacent monsters and a party member is nearby.
  
 
When inactive, it cuts the effect of all [[Monk Stances|monk stances]] in half.
 
When inactive, it cuts the effect of all [[Monk Stances|monk stances]] in half.
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=== Mantra ===
 
=== Mantra ===
Mantra system works similar as [[Armor|armor]].<br>
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The mantra system works similarly to [[Armor|armor]].<br>
The same way that an item can give elemental protection, skills boost, it can also give <u>mantra</u>.
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In the same way that an item can provide elemental protection or skill boosts, it can also provide <u>mantra</u>.
  
By every point of Mantra your character has, it reduces damage taken in 1.
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For every point of Mantra your character has, it reduces damage taken by 1.
  
 
  Example:
 
  Example:
  Let's say your character has received a flat 1150 damage and you have 230 armor and 120 mantra.
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  Let's say your character has received a flat 1150 damage, and you have 230 armor and 120 mantra.
 
   
 
   
  Every armor point reduces damage taken in 3
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  Every armor point reduces damage taken by 3:
 
  230 * 3 = 690
 
  230 * 3 = 690
 
   
 
   
  Every mantra point reduces damage taken in 1
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  Every mantra point reduces damage taken by 1:
 
  120 * 1 = 120
 
  120 * 1 = 120
 
   
 
   

Latest revision as of 20:24, 12 July 2026

Language/Idioma:  English Português Español


To go back to the vocations page, click here


The Monk vocation has two unique and exclusive mechanics: harmony and serene.
Both systems can (and will) work simultaneously with monk stances.

Harmony

The harmony system grants monks more versatility in spell usage.
It works through a builder/spender playstyle and can accumulate up to five stacks of harmony.

Builder Group Spells

  • Adds one stack of harmony
  • (If solo): heals health points
  • (If in a party): heals the party member with the lowest health percentage nearby

Spender Group Spells

  • Consumes all stacks of harmony to heavily increase their power.
  • (If solo): heals health points
  • (If in a party): heals the party member with the lowest health percentage nearby

Harmony System.gif

Serene

The serene mode is represented by the purple bar below your harmony.
It is always active, unless you are in a party with 6 or more adjacent monsters and a party member is nearby.

When inactive, it cuts the effect of all monk stances in half.

Serene Mode.gif

Mantra

The mantra system works similarly to armor.
In the same way that an item can provide elemental protection or skill boosts, it can also provide mantra.

For every point of Mantra your character has, it reduces damage taken by 1.

Example:
Let's say your character has received a flat 1150 damage, and you have 230 armor and 120 mantra.

Every armor point reduces damage taken by 3:
230 * 3 = 690

Every mantra point reduces damage taken by 1:
120 * 1 = 120

Received damage: 1150
Damage reduced by total armor value: 690
Damage reduced by total mantra value: 120

Final damage taken:
1150 - 690 - 120
= 340 hit points