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| | === [[File:Minor Charm Icon.gif|link=]] Minor Charms === | | === [[File:Minor Charm Icon.gif|link=]] Minor Charms === |
| | You'll obtain 50 minor charm points once you unlock or upgrade a major charm. | | You'll obtain 50 minor charm points once you unlock or upgrade a major charm. |
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| − | Below, there is a list of all charms available and their effect.
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| − | === [[File:Major Charm Icon.gif|link=]] Major Charms ===
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| − | You'll obtain 30 major charm points once you fully unlock a monster entry on your bestiary.<br>
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| − | You can do it through reaching a pre-defined amount of kills.
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| | Below, there is a list of all charms available and their effect. | | Below, there is a list of all charms available and their effect. |
Revision as of 23:49, 21 July 2026
Bestiary
Language/Idioma:
Bestiary holds all data from the monsters you have slain, such as loot, experience, charms, etc.
On the initial screen, you'll find all available monster categories.
Every non-killed monster will appear as "Unknown" in a shadowed sprite.
To unlock the bestiary entry for this monster, you must slay it at least once.
To open your bestiary, click on this button:
Charms
Charm runes are bonuses you can obtain to aid you in combat against pre-selected monsters.
You can set up a major and a minor charm on any monster that you fully unlocked in your bestiary.
The charm lasts until you remove it.
Let's use parry charm as an example: "With a certain chance, reflects the full damage taken from the assigned creature back to the attacker."
1. You're inside a cave with Dragons and Dragon Lords.
You can equip the Parry Charm in any of those.
2. You decided to equip it on Dragon.
From now on, the damage reflection chance will apply to Dragons, not for Dragon Lord.
3. Then you decide to switch it for Dragon Lord.
For that, you must remove the charm from Dragon, and then select it on Dragon Lord.
Then, all damage reflection chance won't be trigged from Dragon, but Dragon Lords instead.
Major Charms
You'll obtain 30 major charm points once you fully unlock a monster entry on your bestiary.
You can do it through reaching a pre-defined amount of kills.
Below, there is a list of all charms available and their effect.
| Charm |
Cost |
Effect |
Wound
 |
- unlock: 240 major charms
- upgrade I: 360 major charms
- upgrade II: 1200 major charms
|
- 5% chance of dealing 5% of total creature HP as physical damage
- 10% chance of dealing 5% of total creature HP as physical damage
- 11% chance of dealing 5% of total creature HP as physical damage
|
Enflame
 |
- unlock: 400 major charms
- upgrade I: 600 major charms
- upgrade II: 1200 major charms
|
- 5% chance of dealing 5% of total creature HP as fire damage
- 10% chance of dealing 5% of total creature HP as fire damage
- 11% chance of dealing 5% of total creature HP as fire damage
|
Poison
 |
- unlock: 240 major charms
- upgrade I: 360 major charms
- upgrade II: 1200 major charms
|
- 5% chance of dealing 5% of total creature HP as earth damage
- 10% chance of dealing 5% of total creature HP as earth damage
- 11% chance of dealing 5% of total creature HP as earth damage
|
Freeze
 |
- unlock: 320 major charms
- upgrade I: 480 major charms
- upgrade II: 1600 major charms
|
- 5% chance of dealing 5% of total creature HP as ice damage
- 10% chance of dealing 5% of total creature HP as ice damage
- 11% chance of dealing 5% of total creature HP as ice damage
|
Zap
 |
- unlock: 320 major charms
- upgrade I: 480 major charms
- upgrade II: 1600 major charms
|
- 5% chance of dealing 5% of total creature HP as energy damage
- 10% chance of dealing 5% of total creature HP as energy damage
- 11% chance of dealing 5% of total creature HP as energy damage
|
Curse
 |
- unlock: 360 major charms
- upgrade I: 540 major charms
- upgrade II: 1800 major charms
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- 5% chance of dealing 5% of total creature HP as death damage
- 10% chance of dealing 5% of total creature HP as death damage
- 11% chance of dealing 5% of total creature HP as death damage
|
Parry
 |
- unlock: 400 major charms
- upgrade I: 600 major charms
- upgrade II: 2000 major charms
|
- 5% chance of reflecting back the full damage taken from the assigned creature
- 10% chance of reflecting back the full damage taken from the assigned creature
- 11% chance of reflecting back the full damage taken from the assigned creature
|
Dodge
 |
- unlock: 240 major charms
- upgrade I: 360 major charms
- upgrade II: 1200 major charms
|
- 5% chance of dodging the damage taken from the assigned creature, taking no damage at all
- 10% chance of dodging the damage taken from the assigned creature, taking no damage at all
- 11% chance of dodging the damage taken from the assigned creature, taking no damage at all
|
Low Blow
 |
- unlock: 800 major charms
- upgrade I: 1200 major charms
- upgrade II: 4000 major charms
|
- increases in 4% the critical chance against the assigned creature
- increases in 8% the critical chance against the assigned creature
- increases in 9% the critical chance against the assigned creature
|
Divine Wrath
 |
- unlock: 600 major charms
- upgrade I: 900 major charms
- upgrade II: 3000 major charms
|
- 5% chance of dealing 5% of total creature HP as holy damage
- 10% chance of dealing 5% of total creature HP as holy damage
- 11% chance of dealing 5% of total creature HP as holy damage
|
Savage Blow
 |
- unlock: 800 major charms
- upgrade I: 1200 major charms
- upgrade II: 4000 major charms
|
- increases in 20% the critical damage against the assigned creature
- increases in 40% the critical damage against the assigned creature
- increases in 44% the critical damage against the assigned creature
|
Carnage
 |
- unlock: 600 major charms
- upgrade I: 900 major charms
- upgrade II: 3000 major charms
|
- 10% chance of dealing 15% of damage to all creatures around the assigned creature once it dies
- 20% chance of dealing 15% of damage to all creatures around the assigned creature once it dies
- 22% chance of dealing 15% of damage to all creatures around the assigned creature once it dies
|
Overpower
 |
- unlock: 600 major charms
- upgrade I: 900 major charms
- upgrade II: 3000 major charms
|
- 5% chance of dealing 5% of your total HP to the assigned creature (limited to a max 8% of total creature HP)
- 10% chance of dealing 5% of your total HP to the assigned creature (limited to a max 8% of total creature HP)
- 11% chance of dealing 5% of your total HP to the assigned creature (limited to a max 8% of total creature HP)
|
Overflux
 |
- unlock: 600 major charms
- upgrade I: 900 major charms
- upgrade II: 3000 major charms
|
- 5% chance of dealing 2.5% of your total MP to the assigned creature (limited to a max 8% of total creature HP)
- 10% chance of dealing 2.5% of your total MP to the assigned creature (limited to a max 8% of total creature HP)
- 11% chance of dealing 2.5% of your total MP to the assigned creature (limited to a max 8% of total creature HP)
|
Minor Charms
You'll obtain 50 minor charm points once you unlock or upgrade a major charm.
Below, there is a list of all charms available and their effect.
| Charm |
Cost |
Effect |
Cripple
 |
- unlock: 100 minor charms
- upgrade I: 150 minor charms
- upgrade II: 225 minor charms
|
- 6% chance of paralyzing the assigned creature for 10 seconds
- 9% chance of paralyzing the assigned creature for 10 seconds
- 12% chance of paralyzing the assigned creature for 10 seconds
|
Adrenaline Burst
 |
- unlock: 100 minor charms
- upgrade I: 150 minor charms
- upgrade II: 225 minor charms
|
- 6% chance of increase self speed for 10 seconds after being hit by the assigned creature
- 9% chance of increase self speed for 10 seconds after being hit by the assigned creature
- 12% chance of increase self speed for 10 seconds after being hit by the assigned creature
|
Numb
 |
- unlock: 100 minor charms
- upgrade I: 150 minor charms
- upgrade II: 225 minor charms
|
- 6% chance of paralyzing the assigned creature for 10 seconds after being hit by it
- 9% chance of paralyzing the assigned creature for 10 seconds after being hit by it
- 12% chance of paralyzing the assigned creature for 10 seconds after being hit by it
|
Cleanse
 |
- unlock: 100 minor charms
- upgrade I: 150 minor charms
- upgrade II: 225 minor charms
|
- 6% chance of removing any negative status after being hit by the assigned creature
- 9% chance of removing any negative status after being hit by the assigned creature
- 12% chance of removing any negative status after being hit by the assigned creature
|
Bless
 |
- unlock: 100 minor charms
- upgrade I: 150 minor charms
- upgrade II: 225 minor charms
|
- reduces skill and experience loss by 6% if killed by the assigned creature
- reduces skill and experience loss by 9% if killed by the assigned creature
- reduces skill and experience loss by 12% if killed by the assigned creature
|
Scavenge
 |
- unlock: 100 minor charms
- upgrade I: 150 minor charms
- upgrade II: 225 minor charms
|
- 60% increased chance of succesfully skin the assigned creature
- 90% increased chance of succesfully skin the assigned creature
- 120% increased chance of succesfully skin the assigned creature
|
Gut
 |
- unlock: 100 minor charms
- upgrade I: 150 minor charms
- upgrade II: 225 minor charms
|
- 6% increased chance of succesfully obtain a creature product from the assigned creature
- 9% increased chance of succesfully obtain a creature product from the assigned creature
- 12% increased chance of succesfully obtain a creature product from the assigned creature
|
Vampiric Embrace
 |
- unlock: 100 minor charms
- upgrade I: 150 minor charms
- upgrade II: 225 minor charms
|
- restores HP the equivalent as 1.6% of the damage dealt to the assigned creature
- restores HP the equivalent as 2.4% of the damage dealt to the assigned creature
- restores HP the equivalent as 3.2% of the damage dealt to the assigned creature
|
Void's Call
 |
- unlock: 100 minor charms
- upgrade I: 150 minor charms
- upgrade II: 225 minor charms
|
- restores MP the equivalent as 0.8% of the damage dealt to the assigned creature
- restores MP the equivalent as 1.2% of the damage dealt to the assigned creature
- restores MP the equivalent as 1.6% of the damage dealt to the assigned creature
|
Fatal Hold
 |
- unlock: 100 minor charms
- upgrade I: 150 minor charms
- upgrade II: 225 minor charms
|
- 30% chance of preventing the assigned creature from fleeing at low health
- 45% chance of preventing the assigned creature from fleeing at low health
- 60% chance of preventing the assigned creature from fleeing at low health
|
Void Inversion
 |
- unlock: 100 minor charms
- upgrade I: 150 minor charms
- upgrade II: 225 minor charms
|
- 20% chance of restoring the MP that would have been taken on a mana drain from the assigned creature
- 30% chance of restoring the MP that would have been taken on a mana drain from the assigned creature
- 40% chance of restoring the MP that would have been taken on a mana drain from the assigned creature
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Setting Up Charms