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| | === Setting Up Charms === | | === Setting Up Charms === |
| − | [[file:uc.jpg|link=]] | + | Once you fully unlock a bestiary entry, you are able to equip your charms into it. |
| | + | <hr> |
| | + | <b>First method: </b>through the bestiary entry page. |
| | + | |
| | + | 1. Search for the unlocked creature on your bestiary page and select it.<br> |
| | + | 2. Select the desired charm slot (left for major | right for minor).<br> |
| | + | 3. Click the drop down to select your rune.<br> |
| | + | 4. Assign charm by clicking on the button.<br> |
| | + | 5. If you want to remove it, just select the charm and click on the clear charm button. |
| | + | |
| | + | [[file:Bestiary Charm Assign 1.gif]] |
| | + | <hr> |
| | + | <b>Second method: </b>through the charms bonus effects page. |
| | + | |
| | + | 1. Search for the desired rune on your charms page and select it.<br> |
| | + | 2. Select the desired monster on the top-right selection list.<br> |
| | + | 3. Click the select creature button.<br> |
| | + | 4. Confirm the selected charm if its right.<br> |
| | + | 5. If you want to remove it, just select the charm and click on the clear charm button. |
| | + | |
| | + | [[file:Bestiary Charm Assign 2.gif]] |
Revision as of 00:16, 22 July 2026
Bestiary
Language/Idioma:
Bestiary holds all data from the monsters you have slain, such as loot, experience, charms, etc.
On the initial screen, you'll find all available monster categories.
Every non-killed monster will appear as "Unknown" in a shadowed sprite.
To unlock the bestiary entry for this monster, you must slay it at least once.
To open your bestiary, click on this button:
Bestiary Entry
Every creature has a fixed amount of kills required to unlock their entry into the bestiary.
Once you complete their progress, you'll be rewarded with 30 major charm points.
Hovering the progress bar into the creature page makes you able to see the required amount.
Once you complete it, it will show with a
on your bestiary.
Charms
Charm runes are bonuses you can obtain to aid you in combat against pre-selected monsters.
Their effect last until you remove it.
You can set up a major and a minor charm on any monster that you fully unlocked in your bestiary.
Major Charms
You'll obtain 30 major charm points once you fully unlock a full bestiary entry.
Below, there is a list of all charms available and their effect.
| Charm |
Cost |
Effect |
Wound
 |
- unlock: 240 major charms
- upgrade I: 360 major charms
- upgrade II: 1200 major charms
|
- 5% chance of dealing 5% of total creature HP as physical damage
- 10% chance of dealing 5% of total creature HP as physical damage
- 11% chance of dealing 5% of total creature HP as physical damage
|
Enflame
 |
- unlock: 400 major charms
- upgrade I: 600 major charms
- upgrade II: 1200 major charms
|
- 5% chance of dealing 5% of total creature HP as fire damage
- 10% chance of dealing 5% of total creature HP as fire damage
- 11% chance of dealing 5% of total creature HP as fire damage
|
Poison
 |
- unlock: 240 major charms
- upgrade I: 360 major charms
- upgrade II: 1200 major charms
|
- 5% chance of dealing 5% of total creature HP as earth damage
- 10% chance of dealing 5% of total creature HP as earth damage
- 11% chance of dealing 5% of total creature HP as earth damage
|
Freeze
 |
- unlock: 320 major charms
- upgrade I: 480 major charms
- upgrade II: 1600 major charms
|
- 5% chance of dealing 5% of total creature HP as ice damage
- 10% chance of dealing 5% of total creature HP as ice damage
- 11% chance of dealing 5% of total creature HP as ice damage
|
Zap
 |
- unlock: 320 major charms
- upgrade I: 480 major charms
- upgrade II: 1600 major charms
|
- 5% chance of dealing 5% of total creature HP as energy damage
- 10% chance of dealing 5% of total creature HP as energy damage
- 11% chance of dealing 5% of total creature HP as energy damage
|
Curse
 |
- unlock: 360 major charms
- upgrade I: 540 major charms
- upgrade II: 1800 major charms
|
- 5% chance of dealing 5% of total creature HP as death damage
- 10% chance of dealing 5% of total creature HP as death damage
- 11% chance of dealing 5% of total creature HP as death damage
|
Parry
 |
- unlock: 400 major charms
- upgrade I: 600 major charms
- upgrade II: 2000 major charms
|
- 5% chance of reflecting back the full damage taken from the assigned creature
- 10% chance of reflecting back the full damage taken from the assigned creature
- 11% chance of reflecting back the full damage taken from the assigned creature
|
Dodge
 |
- unlock: 240 major charms
- upgrade I: 360 major charms
- upgrade II: 1200 major charms
|
- 5% chance of dodging the damage taken from the assigned creature, taking no damage at all
- 10% chance of dodging the damage taken from the assigned creature, taking no damage at all
- 11% chance of dodging the damage taken from the assigned creature, taking no damage at all
|
Low Blow
 |
- unlock: 800 major charms
- upgrade I: 1200 major charms
- upgrade II: 4000 major charms
|
- increases in 4% the critical chance against the assigned creature
- increases in 8% the critical chance against the assigned creature
- increases in 9% the critical chance against the assigned creature
|
Divine Wrath
 |
- unlock: 600 major charms
- upgrade I: 900 major charms
- upgrade II: 3000 major charms
|
- 5% chance of dealing 5% of total creature HP as holy damage
- 10% chance of dealing 5% of total creature HP as holy damage
- 11% chance of dealing 5% of total creature HP as holy damage
|
Savage Blow
 |
- unlock: 800 major charms
- upgrade I: 1200 major charms
- upgrade II: 4000 major charms
|
- increases in 20% the critical damage against the assigned creature
- increases in 40% the critical damage against the assigned creature
- increases in 44% the critical damage against the assigned creature
|
Carnage
 |
- unlock: 600 major charms
- upgrade I: 900 major charms
- upgrade II: 3000 major charms
|
- 10% chance of dealing 15% of damage to all creatures around the assigned creature once it dies
- 20% chance of dealing 15% of damage to all creatures around the assigned creature once it dies
- 22% chance of dealing 15% of damage to all creatures around the assigned creature once it dies
|
Overpower
 |
- unlock: 600 major charms
- upgrade I: 900 major charms
- upgrade II: 3000 major charms
|
- 5% chance of dealing 5% of your total HP to the assigned creature (limited to a max 8% of total creature HP)
- 10% chance of dealing 5% of your total HP to the assigned creature (limited to a max 8% of total creature HP)
- 11% chance of dealing 5% of your total HP to the assigned creature (limited to a max 8% of total creature HP)
|
Overflux
 |
- unlock: 600 major charms
- upgrade I: 900 major charms
- upgrade II: 3000 major charms
|
- 5% chance of dealing 2.5% of your total MP to the assigned creature (limited to a max 8% of total creature HP)
- 10% chance of dealing 2.5% of your total MP to the assigned creature (limited to a max 8% of total creature HP)
- 11% chance of dealing 2.5% of your total MP to the assigned creature (limited to a max 8% of total creature HP)
|
Minor Charms
You'll obtain 50 minor charm points once you unlock or upgrade a major charm.
Below, there is a list of all charms available and their effect.
| Charm |
Cost |
Effect |
Cripple
 |
- unlock: 100 minor charms
- upgrade I: 150 minor charms
- upgrade II: 225 minor charms
|
- 6% chance of paralyzing the assigned creature for 10 seconds
- 9% chance of paralyzing the assigned creature for 10 seconds
- 12% chance of paralyzing the assigned creature for 10 seconds
|
Adrenaline Burst
 |
- unlock: 100 minor charms
- upgrade I: 150 minor charms
- upgrade II: 225 minor charms
|
- 6% chance of increase self speed for 10 seconds after being hit by the assigned creature
- 9% chance of increase self speed for 10 seconds after being hit by the assigned creature
- 12% chance of increase self speed for 10 seconds after being hit by the assigned creature
|
Numb
 |
- unlock: 100 minor charms
- upgrade I: 150 minor charms
- upgrade II: 225 minor charms
|
- 6% chance of paralyzing the assigned creature for 10 seconds after being hit by it
- 9% chance of paralyzing the assigned creature for 10 seconds after being hit by it
- 12% chance of paralyzing the assigned creature for 10 seconds after being hit by it
|
Cleanse
 |
- unlock: 100 minor charms
- upgrade I: 150 minor charms
- upgrade II: 225 minor charms
|
- 6% chance of removing any negative status after being hit by the assigned creature
- 9% chance of removing any negative status after being hit by the assigned creature
- 12% chance of removing any negative status after being hit by the assigned creature
|
Bless
 |
- unlock: 100 minor charms
- upgrade I: 150 minor charms
- upgrade II: 225 minor charms
|
- reduces skill and experience loss by 6% if killed by the assigned creature
- reduces skill and experience loss by 9% if killed by the assigned creature
- reduces skill and experience loss by 12% if killed by the assigned creature
|
Scavenge
 |
- unlock: 100 minor charms
- upgrade I: 150 minor charms
- upgrade II: 225 minor charms
|
- 60% increased chance of succesfully skin the assigned creature
- 90% increased chance of succesfully skin the assigned creature
- 120% increased chance of succesfully skin the assigned creature
|
Gut
 |
- unlock: 100 minor charms
- upgrade I: 150 minor charms
- upgrade II: 225 minor charms
|
- 6% increased chance of succesfully obtain a creature product from the assigned creature
- 9% increased chance of succesfully obtain a creature product from the assigned creature
- 12% increased chance of succesfully obtain a creature product from the assigned creature
|
Vampiric Embrace
 |
- unlock: 100 minor charms
- upgrade I: 150 minor charms
- upgrade II: 225 minor charms
|
- restores HP the equivalent as 1.6% of the damage dealt to the assigned creature
- restores HP the equivalent as 2.4% of the damage dealt to the assigned creature
- restores HP the equivalent as 3.2% of the damage dealt to the assigned creature
|
Void's Call
 |
- unlock: 100 minor charms
- upgrade I: 150 minor charms
- upgrade II: 225 minor charms
|
- restores MP the equivalent as 0.8% of the damage dealt to the assigned creature
- restores MP the equivalent as 1.2% of the damage dealt to the assigned creature
- restores MP the equivalent as 1.6% of the damage dealt to the assigned creature
|
Fatal Hold
 |
- unlock: 100 minor charms
- upgrade I: 150 minor charms
- upgrade II: 225 minor charms
|
- 30% chance of preventing the assigned creature from fleeing at low health
- 45% chance of preventing the assigned creature from fleeing at low health
- 60% chance of preventing the assigned creature from fleeing at low health
|
Void Inversion
 |
- unlock: 100 minor charms
- upgrade I: 150 minor charms
- upgrade II: 225 minor charms
|
- 20% chance of restoring the MP that would have been taken on a mana drain from the assigned creature
- 30% chance of restoring the MP that would have been taken on a mana drain from the assigned creature
- 40% chance of restoring the MP that would have been taken on a mana drain from the assigned creature
|
Setting Up Charms
Once you fully unlock a bestiary entry, you are able to equip your charms into it.
First method: through the bestiary entry page.
1. Search for the unlocked creature on your bestiary page and select it.
2. Select the desired charm slot (left for major | right for minor).
3. Click the drop down to select your rune.
4. Assign charm by clicking on the button.
5. If you want to remove it, just select the charm and click on the clear charm button.
Second method: through the charms bonus effects page.
1. Search for the desired rune on your charms page and select it.
2. Select the desired monster on the top-right selection list.
3. Click the select creature button.
4. Confirm the selected charm if its right.
5. If you want to remove it, just select the charm and click on the clear charm button.