Difference between revisions of "Bestiary"
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== Bestiary == | == Bestiary == | ||
| + | <b>Language/Idioma:</b> | ||
| + | [[File:US_Flag.gif|30px|link=Bestiary|alt=English]] | ||
| + | [[File:PT_Flag.gif|30px|link=Bestiary PT|alt=Português]] | ||
| + | [[File:ES_Flag.gif|30px|link=Bestiary ES|alt=Español]] | ||
| + | <hr> | ||
Bestiary is a system that holds information about the monsters you hunt.<br> | Bestiary is a system that holds information about the monsters you hunt.<br> | ||
It stores the loot table from any monster you kill, and after a required amount of kills it can reward you with [[Bestiary#Charm Points|charm points]]. [[file:Charm Points.png]] | It stores the loot table from any monster you kill, and after a required amount of kills it can reward you with [[Bestiary#Charm Points|charm points]]. [[file:Charm Points.png]] | ||
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[[file:Bestiary_Button.gif]] | [[file:Bestiary_Button.gif]] | ||
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== Bestiary Entries == | == Bestiary Entries == | ||
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You can search them manually through the separated categories, or through the search bar. | You can search them manually through the separated categories, or through the search bar. | ||
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| + | [[file:Bestiary_Modal.gif]] | ||
== Charm Points == | == Charm Points == | ||
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== Setting Charms == | == Setting Charms == | ||
| − | Once you've bought your charms on the [[Bestiary#Bestiary Shop|bestiary shop]], you can equip them on any monster of your choice | + | Once you've bought your charms on the [[Bestiary#Bestiary Shop|bestiary shop]], you can equip them on any <u>unlocked</u> monster of your choice.<br> |
The charm lasts until you remove it and you can only equip the charm in a single monster. | The charm lasts until you remove it and you can only equip the charm in a single monster. | ||
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You can't equip Parry in two separated monsters at the same time. | You can't equip Parry in two separated monsters at the same time. | ||
| − | To equip it, just select the desired monster, and select the | + | To equip it, just select the desired <u>unlocked</u> monster, and select the rune on the <b>Charm Selection</b> option. |
[[file:Charm Selection.gif]] | [[file:Charm Selection.gif]] | ||
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<th width="200px" align="center">Offer</th> | <th width="200px" align="center">Offer</th> | ||
<th width="150px" align="center">Cost</th> | <th width="150px" align="center">Cost</th> | ||
| − | <th width=" | + | <th width="250px" align="center">Effect</th> |
| + | <th width="75px" align="center">Animation</th> | ||
</tr> | </tr> | ||
<tr><td align="center"><b>freeze charm</b><br>[[file:Freeze Charm.gif]]</td> | <tr><td align="center"><b>freeze charm</b><br>[[file:Freeze Charm.gif]]</td> | ||
<td align="center">1200 charm points</td> | <td align="center">1200 charm points</td> | ||
| − | <td>5% chance to deal 10% of the total monster's health in ice damage.</td></tr> | + | <td>5% chance to deal 10% of the total monster's health in ice damage.</td> |
| + | <td align="center">soon</td></tr> | ||
<tr><td align="center"><b>enflame charm</b><br>[[file:Enflame Charm.gif]]</td> | <tr><td align="center"><b>enflame charm</b><br>[[file:Enflame Charm.gif]]</td> | ||
<td align="center">1200 charm points</td> | <td align="center">1200 charm points</td> | ||
| − | <td>5% chance to deal 10% of the total monster's health in fire damage.</td></tr> | + | <td>5% chance to deal 10% of the total monster's health in fire damage.</td></td> |
| + | <td align="center">soon</td></tr> | ||
<tr><td align="center"><b>poison charm</b><br>[[file:Poison Charm.gif]]</td> | <tr><td align="center"><b>poison charm</b><br>[[file:Poison Charm.gif]]</td> | ||
<td align="center">1200 charm points</td> | <td align="center">1200 charm points</td> | ||
| − | <td>5% chance to deal 10% of the total monster's health in poison damage.</td></tr> | + | <td>5% chance to deal 10% of the total monster's health in poison damage.</td></td> |
| + | <td align="center">soon</td></tr> | ||
<tr><td align="center"><b>zap charm</b><br>[[file:Zap Charm.gif]]</td> | <tr><td align="center"><b>zap charm</b><br>[[file:Zap Charm.gif]]</td> | ||
<td align="center">1200 charm points</td> | <td align="center">1200 charm points</td> | ||
| − | <td>5% chance to deal 10% of the total monster's health in energy damage.</td></tr> | + | <td>5% chance to deal 10% of the total monster's health in energy damage.</td></td> |
| + | <td align="center">soon</td></tr> | ||
<tr><td align="center"><b>wound charm</b><br>[[file:Wound Charm.gif]]</td> | <tr><td align="center"><b>wound charm</b><br>[[file:Wound Charm.gif]]</td> | ||
<td align="center">1200 charm points</td> | <td align="center">1200 charm points</td> | ||
| − | <td>5% chance to deal 10% of the total monster's health in physical damage.</td></tr> | + | <td>5% chance to deal 10% of the total monster's health in physical damage.</td></td> |
| + | <td align="center">soon</td></tr> | ||
<tr><td align="center"><b>curse charm</b><br>[[file:Curse Charm.gif]]</td> | <tr><td align="center"><b>curse charm</b><br>[[file:Curse Charm.gif]]</td> | ||
<td align="center">1200 charm points</td> | <td align="center">1200 charm points</td> | ||
| − | <td>5% chance to deal 10% of the total monster's health in death damage.</td></tr> | + | <td>5% chance to deal 10% of the total monster's health in death damage.</td></td> |
| + | <td align="center">soon</td></tr> | ||
<tr><td align="center"><b>dodge charm</b><br>[[file:Dodge Charm (Blue).gif]]</td> | <tr><td align="center"><b>dodge charm</b><br>[[file:Dodge Charm (Blue).gif]]</td> | ||
<td align="center">2050 charm points</td> | <td align="center">2050 charm points</td> | ||
| − | <td>5% chance to | + | <td>5% chance to ignore 100% of the damage dealt by the selected creature.</td></td> |
| + | <td align="center">[[Media:Dodge Charm Animation.gif|here]]</td></tr> | ||
<tr><td align="center"><b>parry charm</b><br>[[file:Parry Charm (Blue).gif]]</td> | <tr><td align="center"><b>parry charm</b><br>[[file:Parry Charm (Blue).gif]]</td> | ||
<td align="center">2300 charm points</td> | <td align="center">2300 charm points</td> | ||
| − | <td>5% chance to reflect 100% of the damage dealt by the selected creature.</td></tr> | + | <td>5% chance to reflect 100% of the damage dealt by the selected creature.</td></td> |
| + | <td align="center">[[Media:Parry Charm Animation.gif|here]]</td></tr> | ||
</table> | </table> | ||
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Latest revision as of 21:29, 2 May 2026
Bestiary
Bestiary is a system that holds information about the monsters you hunt.
It stores the loot table from any monster you kill, and after a required amount of kills it can reward you with charm points.
To open your bestiary, click on this button:
Bestiary Entries
Different than other systems, bestiary triggers automatically once you slay a monster.
It means that: once a monster is killed, you'll unlock its entry on the bestiary.
You can search them manually through the separated categories, or through the search bar.
Charm Points
It is a currency in which you'll receive after killing a predefined amount of creatures.
You can use them to buy charms on the bestiary shop.
Setting Charms
Once you've bought your charms on the bestiary shop, you can equip them on any unlocked monster of your choice.
The charm lasts until you remove it and you can only equip the charm in a single monster.
Quick example: 1. You're inside a cave with Dragons and Dragon Lords. You can equip the Parry Charm in any of those. 2. You decided to equip it on Dragon. From now on, the damage reflection chance will apply to Dragons, not for Dragon Lord. 3. Then you decide to switch it for Dragon Lord. For that, you must remove the charm from Dragon, and then select it on Dragon Lord. Then, all damage reflection chance won't be trigged from Dragon, but Dragon Lords instead. You can't equip Parry in two separated monsters at the same time.
To equip it, just select the desired unlocked monster, and select the rune on the Charm Selection option.
Bestiary Shop
Bestiary Shop sells charms that are uniques and powerful additions to your character.
Here are the offers you can find and their effect:
| Offer | Cost | Effect | Animation |
|---|---|---|---|
| freeze charm |
1200 charm points | 5% chance to deal 10% of the total monster's health in ice damage. | soon |
| enflame charm |
1200 charm points | 5% chance to deal 10% of the total monster's health in fire damage. | soon |
| poison charm |
1200 charm points | 5% chance to deal 10% of the total monster's health in poison damage. | soon |
| zap charm |
1200 charm points | 5% chance to deal 10% of the total monster's health in energy damage. | soon |
| wound charm |
1200 charm points | 5% chance to deal 10% of the total monster's health in physical damage. | soon |
| curse charm |
1200 charm points | 5% chance to deal 10% of the total monster's health in death damage. | soon |
| dodge charm |
2050 charm points | 5% chance to ignore 100% of the damage dealt by the selected creature. | here |
| parry charm |
2300 charm points | 5% chance to reflect 100% of the damage dealt by the selected creature. | here |



