Difference between revisions of "Monk Mechanics"
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[[File:ES_Flag.gif|30px|link=Monk Mechanics ES|alt=Español]] | [[File:ES_Flag.gif|30px|link=Monk Mechanics ES|alt=Español]] | ||
<hr> | <hr> | ||
| − | <i>To go back to vocations page, [[Vocations|click here]]</i> | + | <i>To go back to the vocations page, [[Vocations|click here]]</i> |
<hr> | <hr> | ||
| − | Monk vocation has two unique and exclusive mechanics | + | The Monk vocation has two unique and exclusive mechanics: <u>harmony</u> and <u>serene</u>.<br> |
Both systems can (and will) work simultaneously with [[Monk Stances|monk stances]]. | Both systems can (and will) work simultaneously with [[Monk Stances|monk stances]]. | ||
| − | === Harmony | + | === Harmony === |
| − | The harmony system grants monks more | + | The harmony system grants monks more versatility in spell usage.<br> |
| − | It works through a builder/spender | + | It works through a builder/spender playstyle and can accumulate up to five stacks of harmony. |
<b>Builder Group Spells</b> | <b>Builder Group Spells</b> | ||
| − | * | + | * Adds one stack of harmony |
| − | * ( | + | * (If solo): heals health points |
| − | * ( | + | * (If in a party): heals the party member with the lowest health percentage nearby |
<b>Spender Group Spells</b> | <b>Spender Group Spells</b> | ||
| − | * | + | * Consumes all stacks of harmony to heavily increase their power. |
| − | * ( | + | * (If solo): heals health points |
| − | * ( | + | * (If in a party): heals the party member with the lowest health percentage nearby |
[[file:Harmony System.gif]] | [[file:Harmony System.gif]] | ||
| − | === Serene | + | === Serene === |
The serene mode is represented by the purple bar below your harmony.<br> | The serene mode is represented by the purple bar below your harmony.<br> | ||
| − | It is always active, | + | It is always active, unless you are in a party with 6 or more adjacent monsters and a party member is nearby. |
When inactive, it cuts the effect of all [[Monk Stances|monk stances]] in half. | When inactive, it cuts the effect of all [[Monk Stances|monk stances]] in half. | ||
[[file:Serene Mode.gif]] | [[file:Serene Mode.gif]] | ||
| + | |||
| + | === Mantra === | ||
| + | The mantra system works similarly to [[Armor|armor]].<br> | ||
| + | In the same way that an item can provide elemental protection or skill boosts, it can also provide <u>mantra</u>. | ||
| + | |||
| + | For every point of Mantra your character has, it reduces damage taken by 1. | ||
| + | |||
| + | Example: | ||
| + | Let's say your character has received a flat 1150 damage, and you have 230 armor and 120 mantra. | ||
| + | |||
| + | Every armor point reduces damage taken by 3: | ||
| + | 230 * 3 = 690 | ||
| + | |||
| + | Every mantra point reduces damage taken by 1: | ||
| + | 120 * 1 = 120 | ||
| + | |||
| + | Received damage: 1150 | ||
| + | Damage reduced by total armor value: 690 | ||
| + | Damage reduced by total mantra value: 120 | ||
| + | |||
| + | Final damage taken: | ||
| + | 1150 - 690 - 120 | ||
| + | = 340 hit points | ||
Latest revision as of 20:24, 12 July 2026
To go back to the vocations page, click here
The Monk vocation has two unique and exclusive mechanics: harmony and serene.
Both systems can (and will) work simultaneously with monk stances.
Harmony
The harmony system grants monks more versatility in spell usage.
It works through a builder/spender playstyle and can accumulate up to five stacks of harmony.
Builder Group Spells
- Adds one stack of harmony
- (If solo): heals health points
- (If in a party): heals the party member with the lowest health percentage nearby
Spender Group Spells
- Consumes all stacks of harmony to heavily increase their power.
- (If solo): heals health points
- (If in a party): heals the party member with the lowest health percentage nearby
Serene
The serene mode is represented by the purple bar below your harmony.
It is always active, unless you are in a party with 6 or more adjacent monsters and a party member is nearby.
When inactive, it cuts the effect of all monk stances in half.
Mantra
The mantra system works similarly to armor.
In the same way that an item can provide elemental protection or skill boosts, it can also provide mantra.
For every point of Mantra your character has, it reduces damage taken by 1.
Example: Let's say your character has received a flat 1150 damage, and you have 230 armor and 120 mantra. Every armor point reduces damage taken by 3: 230 * 3 = 690 Every mantra point reduces damage taken by 1: 120 * 1 = 120 Received damage: 1150 Damage reduced by total armor value: 690 Damage reduced by total mantra value: 120 Final damage taken: 1150 - 690 - 120 = 340 hit points

