Difference between revisions of "Bestiary"

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[[File:ES_Flag.gif|30px|link=Bestiary ES|alt=Español]]
 
[[File:ES_Flag.gif|30px|link=Bestiary ES|alt=Español]]
 
<hr>
 
<hr>
Bestiary holds all data from the [[Monsters|monsters]] you have slain, such as loot, experience, charms, etc.
+
The Bestiary holds all data on the [[Monsters|monsters]] you have slain, such as loot, experience, charms, etc.
 +
 
 +
On the initial screen, you'll find all available monster categories.
 +
 
 +
Every monster not yet killed will appear as "Unknown" with a shadowed sprite.<br>
 +
To unlock the bestiary entry for a monster, you must slay it at least once.
  
 
To open your bestiary, click on this button:
 
To open your bestiary, click on this button:
Line 11: Line 16:
 
[[file:Bestiary_Button.gif|link=]]
 
[[file:Bestiary_Button.gif|link=]]
  
== Bestiary Entries ==
+
[[file:Bestiary Entry.gif|link=]]
On the initial screen, you'll find all available monster categories.
+
 
 +
== Bestiary Entry ==
 +
Every creature has a fixed amount of kills required to unlock its entry in the bestiary.<br>
 +
Once you complete its progress, you'll be rewarded with 30 major charm points.
 +
 
 +
Hovering over the progress bar on the creature page allows you to see the required amount.
 +
 
 +
[[File:Bestiary Entry Progress.gif|link=]]
 +
 
 +
Once completed, a [[file:Tick.png]] will be displayed on your bestiary.
 +
 
 +
[[File:Bestiary Entry Complete.gif|link=]]
 +
 
 +
== Charms ==
 +
Charm runes are bonuses you can obtain to aid you in combat against pre-selected monsters, and their effects last until you remove them.
 +
 
 +
You can reset all unlocked charms progress and refund all charm points whenever needed in exchange for a small fee.
 +
 
 +
[[File:Charm Reset.gif|link=]]
 +
 
 +
=== [[File:Major Charm Icon.gif|link=]] Major Charms ===
 +
You'll obtain 30 major charm points once you fully unlock a bestiary entry.
 +
 
 +
Below is a list of all available charms and their effects.
 +
 
 +
<table class="wikitable sortable">
 +
  <tr>
 +
    <th width="100px">Charm</th>
 +
    <th width="200px">Cost</th>
 +
    <th width="750px">Effect</th>
 +
  </tr>
 +
 
 +
<tr>
 +
<td align="center">'''Wound'''<br>[[File:Wound Charm Icon.gif|link=]]</td>
 +
<td align="left">
 +
* unlock: 240 major charms
 +
* upgrade I: 360 major charms
 +
* upgrade II: 1200 major charms
 +
</td>
 +
<td align="left">
 +
* 5% chance of dealing 5% of total creature HP as physical damage
 +
* 10% chance of dealing 5% of total creature HP as physical damage
 +
* 11% chance of dealing 5% of total creature HP as physical damage
 +
</td>
 +
</tr>
 +
 
 +
<tr>
 +
<td align="center">'''Enflame'''<br>[[File:Enflame Charm Icon.gif|link=]]</td>
 +
<td align="left">
 +
* unlock: 400 major charms
 +
* upgrade I: 600 major charms
 +
* upgrade II: 1200 major charms
 +
</td>
 +
<td align="left">
 +
* 5% chance of dealing 5% of total creature HP as fire damage
 +
* 10% chance of dealing 5% of total creature HP as fire damage
 +
* 11% chance of dealing 5% of total creature HP as fire damage
 +
</td>
 +
</tr>
 +
 
 +
<tr>
 +
<td align="center">'''Poison'''<br>[[File:Poison Charm Icon.gif|link=]]</td>
 +
<td align="left">
 +
* unlock: 240 major charms
 +
* upgrade I: 360 major charms
 +
* upgrade II: 1200 major charms
 +
</td>
 +
<td align="left">
 +
* 5% chance of dealing 5% of total creature HP as earth damage
 +
* 10% chance of dealing 5% of total creature HP as earth damage
 +
* 11% chance of dealing 5% of total creature HP as earth damage
 +
</td>
 +
</tr>
 +
 
 +
<tr>
 +
<td align="center">'''Freeze'''<br>[[File:Freeze Charm Icon.gif|link=]]</td>
 +
<td align="left">
 +
* unlock: 320 major charms
 +
* upgrade I: 480 major charms
 +
* upgrade II: 1600 major charms
 +
</td>
 +
<td align="left">
 +
* 5% chance of dealing 5% of total creature HP as ice damage
 +
* 10% chance of dealing 5% of total creature HP as ice damage
 +
* 11% chance of dealing 5% of total creature HP as ice damage
 +
</td>
 +
</tr>
 +
 
 +
<tr>
 +
<td align="center">'''Zap'''<br>[[File:Zap Charm Icon.gif|link=]]</td>
 +
<td align="left">
 +
* unlock: 320 major charms
 +
* upgrade I: 480 major charms
 +
* upgrade II: 1600 major charms
 +
</td>
 +
<td align="left">
 +
* 5% chance of dealing 5% of total creature HP as energy damage
 +
* 10% chance of dealing 5% of total creature HP as energy damage
 +
* 11% chance of dealing 5% of total creature HP as energy damage
 +
</td>
 +
</tr>
 +
 
 +
<tr>
 +
<td align="center">'''Curse'''<br>[[File:Curse Charm Icon.gif|link=]]</td>
 +
<td align="left">
 +
* unlock: 360 major charms
 +
* upgrade I: 540 major charms
 +
* upgrade II: 1800 major charms
 +
</td>
 +
<td align="left">
 +
* 5% chance of dealing 5% of total creature HP as death damage
 +
* 10% chance of dealing 5% of total creature HP as death damage
 +
* 11% chance of dealing 5% of total creature HP as death damage
 +
</td>
 +
</tr>
  
Every non-killed monster will appear as "Unknown" in a shadowed sprite.<br>
+
<tr>
To unlock the bestiary entry for this monster, you must slay it at least once.
+
<td align="center">'''Parry'''<br>[[File:Parry Charm Icon.gif|link=]]</td>
 +
<td align="left">
 +
* unlock: 400 major charms
 +
* upgrade I: 600 major charms
 +
* upgrade II: 2000 major charms
 +
</td>
 +
<td align="left">
 +
* 5% chance of reflecting back full damage taken from the assigned creature
 +
* 10% chance of reflecting back full damage taken from the assigned creature
 +
* 11% chance of reflecting back full damage taken from the assigned creature
 +
</td>
 +
</tr>
  
Once you slay a required amount of entries to "master" this creature, you'll receive 30 charm points and the possibility to assign a charm into this monster.
+
<tr>
 +
<td align="center">'''Dodge'''<br>[[File:Dodge Charm Icon.gif|link=]]</td>
 +
<td align="left">
 +
* unlock: 240 major charms
 +
* upgrade I: 360 major charms
 +
* upgrade II: 1200 major charms
 +
</td>
 +
<td align="left">
 +
* 5% chance of dodging damage taken from the assigned creature, taking no damage at all
 +
* 10% chance of dodging damage taken from the assigned creature, taking no damage at all
 +
* 11% chance of dodging damage taken from the assigned creature, taking no damage at all
 +
</td>
 +
</tr>
  
[[file:Bestiary Entry.gif]]
+
<tr>
 +
<td align="center">'''Low Blow'''<br>[[File:Low Blow Charm Icon.gif|link=]]</td>
 +
<td align="left">
 +
* unlock: 800 major charms
 +
* upgrade I: 1200 major charms
 +
* upgrade II: 4000 major charms
 +
</td>
 +
<td align="left">
 +
* increases critical chance against the assigned creature by 4%
 +
* increases critical chance against the assigned creature by 8%
 +
* increases critical chance against the assigned creature by 9%
 +
</td>
 +
</tr>
  
== Charm Points ==
+
<tr>
It is a currency in which you'll receive after killing a predefined amount of creatures.<br>
+
<td align="center">'''Divine Wrath'''<br>[[File:Divine Wrath Charm Icon.gif|link=]]</td>
You can use them to buy charms on the [[Bestiary#Bestiary Shop|bestiary shop]].
+
<td align="left">
 +
* unlock: 600 major charms
 +
* upgrade I: 900 major charms
 +
* upgrade II: 3000 major charms
 +
</td>
 +
<td align="left">
 +
* 5% chance of dealing 5% of total creature HP as holy damage
 +
* 10% chance of dealing 5% of total creature HP as holy damage
 +
* 11% chance of dealing 5% of total creature HP as holy damage
 +
</td>
 +
</tr>
  
[[file:Bestiary_Charms.gif]]
+
<tr>
 +
<td align="center">'''Savage Blow'''<br>[[File:Savage Blow Charm Icon.gif|link=]]</td>
 +
<td align="left">
 +
* unlock: 800 major charms
 +
* upgrade I: 1200 major charms
 +
* upgrade II: 4000 major charms
 +
</td>
 +
<td align="left">
 +
* increases critical damage against the assigned creature by 20%
 +
* increases critical damage against the assigned creature by 40%
 +
* increases critical damage against the assigned creature by 44%
 +
</td>
 +
</tr>
  
== Setting Charms ==
+
<tr>
Once you've bought your charms on the [[Bestiary#Bestiary Shop|bestiary shop]], you can equip them on any <u>unlocked</u> monster of your choice.<br>
+
<td align="center">'''Carnage'''<br>[[File:Carnage Charm Icon.gif|link=]]</td>
The charm lasts until you remove it and you can only equip the charm in a single monster.
+
<td align="left">
 +
* unlock: 600 major charms
 +
* upgrade I: 900 major charms
 +
* upgrade II: 3000 major charms
 +
</td>
 +
<td align="left">
 +
* 10% chance of dealing 15% damage to all creatures around the assigned creature when it dies
 +
* 20% chance of dealing 15% damage to all creatures around the assigned creature when it dies
 +
* 22% chance of dealing 15% damage to all creatures around the assigned creature when it dies
 +
</td>
 +
</tr>
  
<b>Quick example:</b>
+
<tr>
1. You're inside a cave with Dragons and Dragon Lords.
+
<td align="center">'''Overpower'''<br>[[File:Overpower Charm Icon.gif|link=]]</td>
You can equip the Parry Charm in any of those.
+
<td align="left">
+
* unlock: 600 major charms
2. You decided to equip it on Dragon.
+
* upgrade I: 900 major charms
From now on, the damage reflection chance will apply to Dragons, not for Dragon Lord.
+
* upgrade II: 3000 major charms
+
</td>
3. Then you decide to switch it for Dragon Lord.
+
<td align="left">
For that, you must remove the charm from Dragon, and then select it on Dragon Lord.
+
* 5% chance of dealing 5% of your total HP to the assigned creature (limited to a max of 8% of total creature HP)
Then, all damage reflection chance won't be trigged from Dragon, but Dragon Lords instead.
+
* 10% chance of dealing 5% of your total HP to the assigned creature (limited to a max of 8% of total creature HP)
+
* 11% chance of dealing 5% of your total HP to the assigned creature (limited to a max of 8% of total creature HP)
You can't equip Parry in two separated monsters at the same time.
+
</td>
 +
</tr>
  
To equip it, just select the desired <u>unlocked</u> monster, and select the rune on the <b>Charm Selection</b> option.
+
<tr>
 +
<td align="center">'''Overflux'''<br>[[File:Overflux Charm Icon.gif|link=]]</td>
 +
<td align="left">
 +
* unlock: 600 major charms
 +
* upgrade I: 900 major charms
 +
* upgrade II: 3000 major charms
 +
</td>
 +
<td align="left">
 +
* 5% chance of dealing 2.5% of your total MP to the assigned creature (limited to a max of 8% of total creature HP)
 +
* 10% chance of dealing 2.5% of your total MP to the assigned creature (limited to a max of 8% of total creature HP)
 +
* 11% chance of dealing 2.5% of your total MP to the assigned creature (limited to a max of 8% of total creature HP)
 +
</td>
 +
</tr>
  
[[file:Charm Selection.gif]]
+
</table>
  
== Bestiary Shop ==
+
=== [[File:Minor Charm Icon.gif|link=]] Minor Charms ===
Bestiary Shop sells charms that are uniques and powerful additions to your character. [[file:Charms.png]]  
+
You'll obtain 50 minor charm points once you unlock or upgrade a major charm.
  
Here are the offers you can find and their effect:
+
Below is a list of all available charms and their effects.
  
<table class="wikitable">
+
<table class="wikitable sortable">
 
   <tr>
 
   <tr>
     <th width="200px" align="center">Offer</th>
+
     <th width="100px">Charm</th>
     <th width="150px" align="center">Cost</th>
+
     <th width="200px">Cost</th>
     <th width="250px" align="center">Effect</th>
+
     <th width="750px">Effect</th>
    <th width="75px" align="center">Animation</th>
 
 
   </tr>
 
   </tr>
  
<tr><td align="center"><b>freeze charm</b><br>[[file:Freeze Charm.gif]]</td>
+
<tr>
<td align="center">1200 charm points</td>
+
<td align="center">'''Cripple'''<br>[[File:Cripple Charm Icon.gif|link=]]</td>
<td>5% chance to deal 10% of the total monster's health in ice damage.</td>
+
<td align="left">
<td align="center">soon</td></tr>
+
* unlock: 100 minor charms
 +
* upgrade I: 150 minor charms
 +
* upgrade II: 225 minor charms
 +
</td>
 +
<td align="left">
 +
* 6% chance of paralyzing the assigned creature for 10 seconds
 +
* 9% chance of paralyzing the assigned creature for 10 seconds
 +
* 12% chance of paralyzing the assigned creature for 10 seconds
 +
</td>
 +
</tr>
 +
 
 +
<tr>
 +
<td align="center">'''Adrenaline Burst'''<br>[[File:Adrenaline Burst Charm Icon.gif|link=]]</td>
 +
<td align="left">
 +
* unlock: 100 minor charms
 +
* upgrade I: 150 minor charms
 +
* upgrade II: 225 minor charms
 +
</td>
 +
<td align="left">
 +
* 6% chance of increasing self speed for 10 seconds after being hit by the assigned creature
 +
* 9% chance of increasing self speed for 10 seconds after being hit by the assigned creature
 +
* 12% chance of increasing self speed for 10 seconds after being hit by the assigned creature
 +
</td>
 +
</tr>
 +
 
 +
<tr>
 +
<td align="center">'''Numb'''<br>[[File:Numb Charm Icon.gif|link=]]</td>
 +
<td align="left">
 +
* unlock: 100 minor charms
 +
* upgrade I: 150 minor charms
 +
* upgrade II: 225 minor charms
 +
</td>
 +
<td align="left">
 +
* 6% chance of paralyzing the assigned creature for 10 seconds after being hit by it
 +
* 9% chance of paralyzing the assigned creature for 10 seconds after being hit by it
 +
* 12% chance of paralyzing the assigned creature for 10 seconds after being hit by it
 +
</td>
 +
</tr>
 +
 
 +
<tr>
 +
<td align="center">'''Cleanse'''<br>[[File:Cleanse Charm Icon.gif|link=]]</td>
 +
<td align="left">
 +
* unlock: 100 minor charms
 +
* upgrade I: 150 minor charms
 +
* upgrade II: 225 minor charms
 +
</td>
 +
<td align="left">
 +
* 6% chance of removing any negative status after being hit by the assigned creature
 +
* 9% chance of removing any negative status after being hit by the assigned creature
 +
* 12% chance of removing any negative status after being hit by the assigned creature
 +
</td>
 +
</tr>
  
<tr><td align="center"><b>enflame charm</b><br>[[file:Enflame Charm.gif]]</td>
+
<tr>
<td align="center">1200 charm points</td>
+
<td align="center">'''Bless'''<br>[[File:Bless Charm Icon.gif|link=]]</td>
<td>5% chance to deal 10% of the total monster's health in fire damage.</td></td>
+
<td align="left">
<td align="center">soon</td></tr>
+
* unlock: 100 minor charms
 +
* upgrade I: 150 minor charms
 +
* upgrade II: 225 minor charms
 +
</td>
 +
<td align="left">
 +
* reduces skill and experience loss by 6% if killed by the assigned creature
 +
* reduces skill and experience loss by 9% if killed by the assigned creature
 +
* reduces skill and experience loss by 12% if killed by the assigned creature
 +
</td>
 +
</tr>
  
<tr><td align="center"><b>poison charm</b><br>[[file:Poison Charm.gif]]</td>
+
<tr>
<td align="center">1200 charm points</td>
+
<td align="center">'''Scavenge'''<br>[[File:Scavenge Charm Icon.gif|link=]]</td>
<td>5% chance to deal 10% of the total monster's health in poison damage.</td></td>
+
<td align="left">
<td align="center">soon</td></tr>
+
* unlock: 100 minor charms
 +
* upgrade I: 150 minor charms
 +
* upgrade II: 225 minor charms
 +
</td>
 +
<td align="left">
 +
* 60% increased chance of successfully [[Skinning|skinning]] the assigned creature
 +
* 90% increased chance of successfully [[Skinning|skinning]] the assigned creature
 +
* 120% increased chance of successfully [[Skinning|skinning]] the assigned creature
 +
</td>
 +
</tr>
  
<tr><td align="center"><b>zap charm</b><br>[[file:Zap Charm.gif]]</td>
+
<tr>
<td align="center">1200 charm points</td>
+
<td align="center">'''Gut'''<br>[[File:Gut Charm Icon.gif|link=]]</td>
<td>5% chance to deal 10% of the total monster's health in energy damage.</td></td>
+
<td align="left">
<td align="center">soon</td></tr>
+
* unlock: 100 minor charms
 +
* upgrade I: 150 minor charms
 +
* upgrade II: 225 minor charms
 +
</td>
 +
<td align="left">
 +
* 6% increased chance of successfully obtaining a [[Creature Products|creature product]] from the assigned creature
 +
* 9% increased chance of successfully obtaining a [[Creature Products|creature product]] from the assigned creature
 +
* 12% increased chance of successfully obtaining a [[Creature Products|creature product]] from the assigned creature
 +
</td>
 +
</tr>
  
<tr><td align="center"><b>wound charm</b><br>[[file:Wound Charm.gif]]</td>
+
<tr>
<td align="center">1200 charm points</td>
+
<td align="center">'''Vampiric Embrace'''<br>[[File:Vampiric Embrace Charm Icon.gif|link=]]</td>
<td>5% chance to deal 10% of the total monster's health in physical damage.</td></td>
+
<td align="left">
<td align="center">soon</td></tr>
+
* unlock: 100 minor charms
 +
* upgrade I: 150 minor charms
 +
* upgrade II: 225 minor charms
 +
</td>
 +
<td align="left">
 +
* restores HP equivalent to 1.6% of the damage dealt to the assigned creature
 +
* restores HP equivalent to 2.4% of the damage dealt to the assigned creature
 +
* restores HP equivalent to 3.2% of the damage dealt to the assigned creature
 +
</td>
 +
</tr>
  
<tr><td align="center"><b>curse charm</b><br>[[file:Curse Charm.gif]]</td>
+
<tr>
<td align="center">1200 charm points</td>
+
<td align="center">'''Void's Call'''<br>[[File:Void's Call Charm Icon.gif|link=]]</td>
<td>5% chance to deal 10% of the total monster's health in death damage.</td></td>
+
<td align="left">
<td align="center">soon</td></tr>
+
* unlock: 100 minor charms
 +
* upgrade I: 150 minor charms
 +
* upgrade II: 225 minor charms
 +
</td>
 +
<td align="left">
 +
* restores MP equivalent to 0.8% of the damage dealt to the assigned creature
 +
* restores MP equivalent to 1.2% of the damage dealt to the assigned creature
 +
* restores MP equivalent to 1.6% of the damage dealt to the assigned creature
 +
</td>
 +
</tr>
  
<tr><td align="center"><b>dodge charm</b><br>[[file:Dodge Charm (Blue).gif]]</td>
+
<tr>
<td align="center">2050 charm points</td>
+
<td align="center">'''Fatal Hold'''<br>[[File:Fatal Hold Charm Icon.gif|link=]]</td>
<td>5% chance to ignore 100% of the damage dealt by the selected creature.</td></td>
+
<td align="left">
<td align="center">[[Media:Dodge Charm Animation.gif|here]]</td></tr>
+
* unlock: 100 minor charms
 +
* upgrade I: 150 minor charms
 +
* upgrade II: 225 minor charms
 +
</td>
 +
<td align="left">
 +
* 30% chance of preventing the assigned creature from fleeing at low health
 +
* 45% chance of preventing the assigned creature from fleeing at low health
 +
* 60% chance of preventing the assigned creature from fleeing at low health
 +
</td>
 +
</tr>
  
<tr><td align="center"><b>parry charm</b><br>[[file:Parry Charm (Blue).gif]]</td>
+
<tr>
<td align="center">2300 charm points</td>
+
<td align="center">'''Void Inversion'''<br>[[File:Void Inversion Charm Icon.gif|link=]]</td>
<td>5% chance to reflect 100% of the damage dealt by the selected creature.</td></td>
+
<td align="left">
<td align="center">[[Media:Parry Charm Animation.gif|here]]</td></tr>
+
* unlock: 100 minor charms
 +
* upgrade I: 150 minor charms
 +
* upgrade II: 225 minor charms
 +
</td>
 +
<td align="left">
 +
* 20% chance of restoring the MP that would have been lost to mana drain from the assigned creature
 +
* 30% chance of restoring the MP that would have been lost to mana drain from the assigned creature
 +
* 40% chance of restoring the MP that would have been lost to mana drain from the assigned creature
 +
</td>
 +
</tr>
  
 
</table>
 
</table>
 +
 +
=== Setting Up Charms ===
 +
Once you fully unlock a bestiary entry, you are able to equip your charms to it.
 +
<hr>
 +
<b>First method: </b>through the bestiary entry page.
 +
 +
1. Search for the unlocked creature on your bestiary page and select it.<br>
 +
2. Select the desired charm slot (left for major | right for minor).<br>
 +
3. Click the drop-down menu to select your rune.<br>
 +
4. Assign the charm by clicking on the button.<br>
 +
5. If you want to remove it, just select the charm and click on the clear charm button.
 +
 +
[[file:Bestiary Charm Assign 1.gif|link=]]
 +
<hr>
 +
<b>Second method: </b>through the charms bonus effects page.
 +
 +
1. Search for the desired rune on your charms page and select it.<br>
 +
2. Select the desired monster from the top-right selection list.<br>
 +
3. Click the select creature button.<br>
 +
4. Confirm the selected charm if it's correct.<br>
 +
5. If you want to remove it, just select the charm and click on the clear charm button.
 +
 +
[[file:Bestiary Charm Assign 2.gif|link=]]

Latest revision as of 00:30, 22 July 2026

Bestiary

Language/Idioma:  English Português Español


The Bestiary holds all data on the monsters you have slain, such as loot, experience, charms, etc.

On the initial screen, you'll find all available monster categories.

Every monster not yet killed will appear as "Unknown" with a shadowed sprite.
To unlock the bestiary entry for a monster, you must slay it at least once.

To open your bestiary, click on this button:

Bestiary Button.gif

Bestiary Entry.gif

Bestiary Entry

Every creature has a fixed amount of kills required to unlock its entry in the bestiary.
Once you complete its progress, you'll be rewarded with 30 major charm points.

Hovering over the progress bar on the creature page allows you to see the required amount.

Bestiary Entry Progress.gif

Once completed, a Tick.png will be displayed on your bestiary.

Bestiary Entry Complete.gif

Charms

Charm runes are bonuses you can obtain to aid you in combat against pre-selected monsters, and their effects last until you remove them.

You can reset all unlocked charms progress and refund all charm points whenever needed in exchange for a small fee.

Charm Reset.gif

Major Charm Icon.gif Major Charms

You'll obtain 30 major charm points once you fully unlock a bestiary entry.

Below is a list of all available charms and their effects.

Charm Cost Effect
Wound
Wound Charm Icon.gif
  • unlock: 240 major charms
  • upgrade I: 360 major charms
  • upgrade II: 1200 major charms
  • 5% chance of dealing 5% of total creature HP as physical damage
  • 10% chance of dealing 5% of total creature HP as physical damage
  • 11% chance of dealing 5% of total creature HP as physical damage
Enflame
Enflame Charm Icon.gif
  • unlock: 400 major charms
  • upgrade I: 600 major charms
  • upgrade II: 1200 major charms
  • 5% chance of dealing 5% of total creature HP as fire damage
  • 10% chance of dealing 5% of total creature HP as fire damage
  • 11% chance of dealing 5% of total creature HP as fire damage
Poison
Poison Charm Icon.gif
  • unlock: 240 major charms
  • upgrade I: 360 major charms
  • upgrade II: 1200 major charms
  • 5% chance of dealing 5% of total creature HP as earth damage
  • 10% chance of dealing 5% of total creature HP as earth damage
  • 11% chance of dealing 5% of total creature HP as earth damage
Freeze
Freeze Charm Icon.gif
  • unlock: 320 major charms
  • upgrade I: 480 major charms
  • upgrade II: 1600 major charms
  • 5% chance of dealing 5% of total creature HP as ice damage
  • 10% chance of dealing 5% of total creature HP as ice damage
  • 11% chance of dealing 5% of total creature HP as ice damage
Zap
Zap Charm Icon.gif
  • unlock: 320 major charms
  • upgrade I: 480 major charms
  • upgrade II: 1600 major charms
  • 5% chance of dealing 5% of total creature HP as energy damage
  • 10% chance of dealing 5% of total creature HP as energy damage
  • 11% chance of dealing 5% of total creature HP as energy damage
Curse
Curse Charm Icon.gif
  • unlock: 360 major charms
  • upgrade I: 540 major charms
  • upgrade II: 1800 major charms
  • 5% chance of dealing 5% of total creature HP as death damage
  • 10% chance of dealing 5% of total creature HP as death damage
  • 11% chance of dealing 5% of total creature HP as death damage
Parry
Parry Charm Icon.gif
  • unlock: 400 major charms
  • upgrade I: 600 major charms
  • upgrade II: 2000 major charms
  • 5% chance of reflecting back full damage taken from the assigned creature
  • 10% chance of reflecting back full damage taken from the assigned creature
  • 11% chance of reflecting back full damage taken from the assigned creature
Dodge
Dodge Charm Icon.gif
  • unlock: 240 major charms
  • upgrade I: 360 major charms
  • upgrade II: 1200 major charms
  • 5% chance of dodging damage taken from the assigned creature, taking no damage at all
  • 10% chance of dodging damage taken from the assigned creature, taking no damage at all
  • 11% chance of dodging damage taken from the assigned creature, taking no damage at all
Low Blow
Low Blow Charm Icon.gif
  • unlock: 800 major charms
  • upgrade I: 1200 major charms
  • upgrade II: 4000 major charms
  • increases critical chance against the assigned creature by 4%
  • increases critical chance against the assigned creature by 8%
  • increases critical chance against the assigned creature by 9%
Divine Wrath
Divine Wrath Charm Icon.gif
  • unlock: 600 major charms
  • upgrade I: 900 major charms
  • upgrade II: 3000 major charms
  • 5% chance of dealing 5% of total creature HP as holy damage
  • 10% chance of dealing 5% of total creature HP as holy damage
  • 11% chance of dealing 5% of total creature HP as holy damage
Savage Blow
Savage Blow Charm Icon.gif
  • unlock: 800 major charms
  • upgrade I: 1200 major charms
  • upgrade II: 4000 major charms
  • increases critical damage against the assigned creature by 20%
  • increases critical damage against the assigned creature by 40%
  • increases critical damage against the assigned creature by 44%
Carnage
Carnage Charm Icon.gif
  • unlock: 600 major charms
  • upgrade I: 900 major charms
  • upgrade II: 3000 major charms
  • 10% chance of dealing 15% damage to all creatures around the assigned creature when it dies
  • 20% chance of dealing 15% damage to all creatures around the assigned creature when it dies
  • 22% chance of dealing 15% damage to all creatures around the assigned creature when it dies
Overpower
Overpower Charm Icon.gif
  • unlock: 600 major charms
  • upgrade I: 900 major charms
  • upgrade II: 3000 major charms
  • 5% chance of dealing 5% of your total HP to the assigned creature (limited to a max of 8% of total creature HP)
  • 10% chance of dealing 5% of your total HP to the assigned creature (limited to a max of 8% of total creature HP)
  • 11% chance of dealing 5% of your total HP to the assigned creature (limited to a max of 8% of total creature HP)
Overflux
Overflux Charm Icon.gif
  • unlock: 600 major charms
  • upgrade I: 900 major charms
  • upgrade II: 3000 major charms
  • 5% chance of dealing 2.5% of your total MP to the assigned creature (limited to a max of 8% of total creature HP)
  • 10% chance of dealing 2.5% of your total MP to the assigned creature (limited to a max of 8% of total creature HP)
  • 11% chance of dealing 2.5% of your total MP to the assigned creature (limited to a max of 8% of total creature HP)

Minor Charm Icon.gif Minor Charms

You'll obtain 50 minor charm points once you unlock or upgrade a major charm.

Below is a list of all available charms and their effects.

Charm Cost Effect
Cripple
Cripple Charm Icon.gif
  • unlock: 100 minor charms
  • upgrade I: 150 minor charms
  • upgrade II: 225 minor charms
  • 6% chance of paralyzing the assigned creature for 10 seconds
  • 9% chance of paralyzing the assigned creature for 10 seconds
  • 12% chance of paralyzing the assigned creature for 10 seconds
Adrenaline Burst
Adrenaline Burst Charm Icon.gif
  • unlock: 100 minor charms
  • upgrade I: 150 minor charms
  • upgrade II: 225 minor charms
  • 6% chance of increasing self speed for 10 seconds after being hit by the assigned creature
  • 9% chance of increasing self speed for 10 seconds after being hit by the assigned creature
  • 12% chance of increasing self speed for 10 seconds after being hit by the assigned creature
Numb
Numb Charm Icon.gif
  • unlock: 100 minor charms
  • upgrade I: 150 minor charms
  • upgrade II: 225 minor charms
  • 6% chance of paralyzing the assigned creature for 10 seconds after being hit by it
  • 9% chance of paralyzing the assigned creature for 10 seconds after being hit by it
  • 12% chance of paralyzing the assigned creature for 10 seconds after being hit by it
Cleanse
Cleanse Charm Icon.gif
  • unlock: 100 minor charms
  • upgrade I: 150 minor charms
  • upgrade II: 225 minor charms
  • 6% chance of removing any negative status after being hit by the assigned creature
  • 9% chance of removing any negative status after being hit by the assigned creature
  • 12% chance of removing any negative status after being hit by the assigned creature
Bless
Bless Charm Icon.gif
  • unlock: 100 minor charms
  • upgrade I: 150 minor charms
  • upgrade II: 225 minor charms
  • reduces skill and experience loss by 6% if killed by the assigned creature
  • reduces skill and experience loss by 9% if killed by the assigned creature
  • reduces skill and experience loss by 12% if killed by the assigned creature
Scavenge
Scavenge Charm Icon.gif
  • unlock: 100 minor charms
  • upgrade I: 150 minor charms
  • upgrade II: 225 minor charms
  • 60% increased chance of successfully skinning the assigned creature
  • 90% increased chance of successfully skinning the assigned creature
  • 120% increased chance of successfully skinning the assigned creature
Gut
Gut Charm Icon.gif
  • unlock: 100 minor charms
  • upgrade I: 150 minor charms
  • upgrade II: 225 minor charms
  • 6% increased chance of successfully obtaining a creature product from the assigned creature
  • 9% increased chance of successfully obtaining a creature product from the assigned creature
  • 12% increased chance of successfully obtaining a creature product from the assigned creature
Vampiric Embrace
Vampiric Embrace Charm Icon.gif
  • unlock: 100 minor charms
  • upgrade I: 150 minor charms
  • upgrade II: 225 minor charms
  • restores HP equivalent to 1.6% of the damage dealt to the assigned creature
  • restores HP equivalent to 2.4% of the damage dealt to the assigned creature
  • restores HP equivalent to 3.2% of the damage dealt to the assigned creature
Void's Call
Void's Call Charm Icon.gif
  • unlock: 100 minor charms
  • upgrade I: 150 minor charms
  • upgrade II: 225 minor charms
  • restores MP equivalent to 0.8% of the damage dealt to the assigned creature
  • restores MP equivalent to 1.2% of the damage dealt to the assigned creature
  • restores MP equivalent to 1.6% of the damage dealt to the assigned creature
Fatal Hold
Fatal Hold Charm Icon.gif
  • unlock: 100 minor charms
  • upgrade I: 150 minor charms
  • upgrade II: 225 minor charms
  • 30% chance of preventing the assigned creature from fleeing at low health
  • 45% chance of preventing the assigned creature from fleeing at low health
  • 60% chance of preventing the assigned creature from fleeing at low health
Void Inversion
Void Inversion Charm Icon.gif
  • unlock: 100 minor charms
  • upgrade I: 150 minor charms
  • upgrade II: 225 minor charms
  • 20% chance of restoring the MP that would have been lost to mana drain from the assigned creature
  • 30% chance of restoring the MP that would have been lost to mana drain from the assigned creature
  • 40% chance of restoring the MP that would have been lost to mana drain from the assigned creature

Setting Up Charms

Once you fully unlock a bestiary entry, you are able to equip your charms to it.


First method: through the bestiary entry page.

1. Search for the unlocked creature on your bestiary page and select it.
2. Select the desired charm slot (left for major | right for minor).
3. Click the drop-down menu to select your rune.
4. Assign the charm by clicking on the button.
5. If you want to remove it, just select the charm and click on the clear charm button.

Bestiary Charm Assign 1.gif


Second method: through the charms bonus effects page.

1. Search for the desired rune on your charms page and select it.
2. Select the desired monster from the top-right selection list.
3. Click the select creature button.
4. Confirm the selected charm if it's correct.
5. If you want to remove it, just select the charm and click on the clear charm button.

Bestiary Charm Assign 2.gif