Difference between revisions of "Monk Mechanics"

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[[file:Harmony System.gif]]
 
[[file:Harmony System.gif]]
  
=== Serene Mode ===
+
=== Serene ===
 
The serene mode is represented by the purple bar below your harmony.<br>
 
The serene mode is represented by the purple bar below your harmony.<br>
 
It is always active, except if you're in a party with more than 6 or more adjacent monsters and a party member is around.
 
It is always active, except if you're in a party with more than 6 or more adjacent monsters and a party member is around.

Revision as of 19:39, 12 July 2026

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Monk vocation has two unique and exclusive mechanics, such as harmony and serene.
Both systems can (and will) work simultaneously with monk stances.

Harmony

The harmony system grants monks more versatily in spell usage.
It works through a builder/spender play style and can accumulate until five stacks of harmony.

Builder Group Spells

  • adds one stack of harmony
  • (if solo): heals health points
  • (if on party): heals the party member with lowest health percent around

Spender Group Spells

  • uses all stacks of harmony to heavily increase their power.
  • (if solo): heals health points
  • (if on party): heals the party member with lowest health percent around

Harmony System.gif

Serene

The serene mode is represented by the purple bar below your harmony.
It is always active, except if you're in a party with more than 6 or more adjacent monsters and a party member is around.

When inactive, it cuts the effect of all monk stances in half.

Serene Mode.gif

Mantra

Uc.jpg