Difference between revisions of "Bestiary"

From Unline Wiki
Jump to navigation Jump to search
Line 21: Line 21:
 
Charm runes are bonuses you can obtain to aid you in combat against pre-selected monsters.
 
Charm runes are bonuses you can obtain to aid you in combat against pre-selected monsters.
  
You can set up a major and a minor charm on any monster that you fully unlocked in your bestiary.
+
You can set up a major and a minor charm on any monster that you fully unlocked in your bestiary.<br>
 +
The charm lasts until you remove it.
  
By reaching a pre-defined amount of kills:
+
Let's use parry charm as an example: <i>"With a certain chance, reflects the full damage taken from the assigned creature back to the attacker."</i>
* you'll receive 30 charm points
 
* you'll be able to assign any unlocked charm into this monster.
 
  
[[file:Bestiary_Charms.gif]]
+
1. You're inside a cave with Dragons and Dragon Lords.
 +
You can equip the Parry Charm in any of those.
 +
 +
2. You decided to equip it on Dragon.
 +
From now on, the damage reflection chance will apply to Dragons, not for Dragon Lord.
 +
 +
3. Then you decide to switch it for Dragon Lord.
 +
For that, you must remove the charm from Dragon, and then select it on Dragon Lord.
 +
Then, all damage reflection chance won't be trigged from Dragon, but Dragon Lords instead.
  
 
=== [[File:Major Charm Icon.gif]] Major Charms ===
 
=== [[File:Major Charm Icon.gif]] Major Charms ===
Obtained once you reach a required amount of kills from a bestiary entry.
+
You'll obtain 30 major charm points once you fully unlock a monster entry on your bestiary.<br>
 +
You can do it through reaching a pre-defined amount of kills.
 +
 
 +
Below, there is a list of all charms available and their effect.
 +
 
 +
wound 240 - 5%<br>
 +
enflame 400 - 5%<br>
 +
poison 240 - 5%<br>
 +
freeze 320 - 5%<br>
 +
zap 320 - 5%<br>
 +
curse 360 - 5%<br>
 +
parry 400<br>
 +
dodge 240<br>
 +
low blow 800 - 4/8/9%<br>
 +
divine wrath 600 - 5% <br>
 +
savage blow 800 - 20/40/44%<br>
 +
carnage 600 - 15%<br>
 +
overpower 600 - 5% max hp<br>
 +
overflux 600 - 2.5% max mana
 +
 
 +
=== [[File:Minor Charm Icon.gif]] Minor Charms ===
 +
You'll obtain 50 minor charm points once you unlock or upgrade a major charm.
 +
 
 +
Below, there is a list of all charms available and their effect.
 +
 
 +
cripple 100 - 10s<br>
 +
adrenaline burst 100 - 10s<br>
 +
numb 100 - 10s<br>
 +
cleanse 100<br>
 +
bless 100 - 6/9/12%<br>
 +
scavenge 100 - 60/90/120%<br>
 +
gut 100 - 6/9/12%<br>
 +
vampiric embrace 100 - 1.6/2.4/3.2%<br>
 +
void's call 100 - 0.8/1.2/1.6%<br>
 +
fatal hold 100 - 30/45/60%<br>
 +
void inversion 100 - 20/30/40%
 +
 
 +
=== Setting Up Charms ===
 +
[[file:uc.jpg]]
  
 
== Setting Charms ==
 
== Setting Charms ==

Revision as of 21:23, 21 July 2026

Bestiary

Language/Idioma:  English Português Español


Bestiary holds all data from the monsters you have slain, such as loot, experience, charms, etc.

On the initial screen, you'll find all available monster categories.

Every non-killed monster will appear as "Unknown" in a shadowed sprite.
To unlock the bestiary entry for this monster, you must slay it at least once.

To open your bestiary, click on this button:

Bestiary Button.gif

Bestiary Entry.gif

Charms

Charm runes are bonuses you can obtain to aid you in combat against pre-selected monsters.

You can set up a major and a minor charm on any monster that you fully unlocked in your bestiary.
The charm lasts until you remove it.

Let's use parry charm as an example: "With a certain chance, reflects the full damage taken from the assigned creature back to the attacker."

1. You're inside a cave with Dragons and Dragon Lords.
You can equip the Parry Charm in any of those. 

2. You decided to equip it on Dragon.
From now on, the damage reflection chance will apply to Dragons, not for Dragon Lord.

3. Then you decide to switch it for Dragon Lord.
For that, you must remove the charm from Dragon, and then select it on Dragon Lord.
Then, all damage reflection chance won't be trigged from Dragon, but Dragon Lords instead.

Major Charm Icon.gif Major Charms

You'll obtain 30 major charm points once you fully unlock a monster entry on your bestiary.
You can do it through reaching a pre-defined amount of kills.

Below, there is a list of all charms available and their effect.

wound 240 - 5%
enflame 400 - 5%
poison 240 - 5%
freeze 320 - 5%
zap 320 - 5%
curse 360 - 5%
parry 400
dodge 240
low blow 800 - 4/8/9%
divine wrath 600 - 5%
savage blow 800 - 20/40/44%
carnage 600 - 15%
overpower 600 - 5% max hp
overflux 600 - 2.5% max mana

Minor Charm Icon.gif Minor Charms

You'll obtain 50 minor charm points once you unlock or upgrade a major charm.

Below, there is a list of all charms available and their effect.

cripple 100 - 10s
adrenaline burst 100 - 10s
numb 100 - 10s
cleanse 100
bless 100 - 6/9/12%
scavenge 100 - 60/90/120%
gut 100 - 6/9/12%
vampiric embrace 100 - 1.6/2.4/3.2%
void's call 100 - 0.8/1.2/1.6%
fatal hold 100 - 30/45/60%
void inversion 100 - 20/30/40%

Setting Up Charms

Uc.jpg

Setting Charms

Once you've bought your charms on the bestiary shop, you can equip them on any unlocked monster of your choice.
The charm lasts until you remove it and you can only equip the charm in a single monster.

Quick example:
1. You're inside a cave with Dragons and Dragon Lords.
You can equip the Parry Charm in any of those. 

2. You decided to equip it on Dragon.
From now on, the damage reflection chance will apply to Dragons, not for Dragon Lord.

3. Then you decide to switch it for Dragon Lord.
For that, you must remove the charm from Dragon, and then select it on Dragon Lord.
Then, all damage reflection chance won't be trigged from Dragon, but Dragon Lords instead.

You can't equip Parry in two separated monsters at the same time.

To equip it, just select the desired unlocked monster, and select the rune on the Charm Selection option.

Charm Selection.gif

Bestiary Shop

Bestiary Shop sells charms that are uniques and powerful additions to your character. Charms.png

Here are the offers you can find and their effect:

Offer Cost Effect Animation
freeze charm
Freeze Charm.gif
1200 charm points 5% chance to deal 10% of the total monster's health in ice damage. soon
enflame charm
Enflame Charm.gif
1200 charm points 5% chance to deal 10% of the total monster's health in fire damage. soon
poison charm
Poison Charm.gif
1200 charm points 5% chance to deal 10% of the total monster's health in poison damage. soon
zap charm
Zap Charm.gif
1200 charm points 5% chance to deal 10% of the total monster's health in energy damage. soon
wound charm
Wound Charm.gif
1200 charm points 5% chance to deal 10% of the total monster's health in physical damage. soon
curse charm
Curse Charm.gif
1200 charm points 5% chance to deal 10% of the total monster's health in death damage. soon
dodge charm
Dodge Charm (Blue).gif
2050 charm points 5% chance to ignore 100% of the damage dealt by the selected creature. here
parry charm
Parry Charm (Blue).gif
2300 charm points 5% chance to reflect 100% of the damage dealt by the selected creature. here