Difference between revisions of "Bestiary"
| Line 62: | Line 62: | ||
Below, there is a list of all charms available and their effect. | Below, there is a list of all charms available and their effect. | ||
| − | cripple 100 - 10s<br> | + | cripple 100/150/225 - 6/9/12% 10s<br> |
| − | adrenaline burst 100 - 10s<br> | + | adrenaline burst 100/150/225 - 10s<br> |
| − | numb 100 - 10s<br> | + | numb 100/150/225 - 6/9/12% 10s<br> |
| − | cleanse 100<br> | + | cleanse 100/150/225 6/9/12%<br> |
| − | bless 100 - 6/9/12%<br> | + | bless 100/150/225 - 6/9/12%<br> |
| − | scavenge 100 - 60/90/120%<br> | + | scavenge 100/150/225 - 60/90/120%<br> |
| − | gut 100 - 6/9/12%<br> | + | gut 100/150/225 - 6/9/12%<br> |
| − | vampiric embrace 100 - 1.6/2.4/3.2%<br> | + | vampiric embrace 100/150/225 - 1.6/2.4/3.2%<br> |
| − | void's call 100 - 0.8/1.2/1.6%<br> | + | void's call 100/150/225 - 0.8/1.2/1.6%<br> |
| − | fatal hold 100 - 30/45/60%<br> | + | fatal hold 100/150/225 - 30/45/60%<br> |
| − | void inversion 100 - 20/30/40% | + | void inversion 100/150/225 - 20/30/40% |
=== Setting Up Charms === | === Setting Up Charms === | ||
[[file:uc.jpg]] | [[file:uc.jpg]] | ||
Revision as of 21:35, 21 July 2026
Bestiary
Bestiary holds all data from the monsters you have slain, such as loot, experience, charms, etc.
On the initial screen, you'll find all available monster categories.
Every non-killed monster will appear as "Unknown" in a shadowed sprite.
To unlock the bestiary entry for this monster, you must slay it at least once.
To open your bestiary, click on this button:
Charms
Charm runes are bonuses you can obtain to aid you in combat against pre-selected monsters.
You can set up a major and a minor charm on any monster that you fully unlocked in your bestiary.
The charm lasts until you remove it.
Let's use parry charm as an example: "With a certain chance, reflects the full damage taken from the assigned creature back to the attacker."
1. You're inside a cave with Dragons and Dragon Lords. You can equip the Parry Charm in any of those. 2. You decided to equip it on Dragon. From now on, the damage reflection chance will apply to Dragons, not for Dragon Lord. 3. Then you decide to switch it for Dragon Lord. For that, you must remove the charm from Dragon, and then select it on Dragon Lord. Then, all damage reflection chance won't be trigged from Dragon, but Dragon Lords instead.
Major Charms
You'll obtain 30 major charm points once you fully unlock a monster entry on your bestiary.
You can do it through reaching a pre-defined amount of kills.
Below, there is a list of all charms available and their effect.
wound 240/360/1200 - 5/10/11%
enflame 400/600/2000 - 5/10/11%
poison 240/360/1200 - 5%
freeze 320/480/1600 - 5%
zap 320/480/1600 - 5%
curse 360/540/1800 - 5%
parry 400/600/2000
dodge 240/360/1200
low blow 800/1200/4000 - 4/8/9%
divine wrath 600/900/3000 - 5/10/11%
savage blow 800/1200/4000 - 20/40/44%
carnage 600/900/3000 - 15%
overpower 600/900/3000 - 5/20/22% max hp
overflux 600/900/3000 - 2.5/10/% max mana
Minor Charms
You'll obtain 50 minor charm points once you unlock or upgrade a major charm.
Below, there is a list of all charms available and their effect.
cripple 100/150/225 - 6/9/12% 10s
adrenaline burst 100/150/225 - 10s
numb 100/150/225 - 6/9/12% 10s
cleanse 100/150/225 6/9/12%
bless 100/150/225 - 6/9/12%
scavenge 100/150/225 - 60/90/120%
gut 100/150/225 - 6/9/12%
vampiric embrace 100/150/225 - 1.6/2.4/3.2%
void's call 100/150/225 - 0.8/1.2/1.6%
fatal hold 100/150/225 - 30/45/60%
void inversion 100/150/225 - 20/30/40%