Difference between revisions of "Bestiary"
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Below, there is a list of all charms available and their effect. | Below, there is a list of all charms available and their effect. | ||
| − | + | === [[File:Major Charm Icon.gif|link=]] Major Charms === | |
| − | + | You'll obtain 30 major charm points once you fully unlock a monster entry on your bestiary.<br> | |
| − | + | You can do it through reaching a pre-defined amount of kills. | |
| − | + | ||
| − | + | Below, there is a list of all charms available and their effect. | |
| − | + | ||
| − | + | <table class="wikitable sortable"> | |
| − | + | <tr> | |
| − | + | <th width="100px">Charm</th> | |
| − | + | <th width="200px">Cost</th> | |
| − | + | <th width="750px">Effect</th> | |
| + | </tr> | ||
| + | |||
| + | <tr> | ||
| + | <td align="center">'''Cripple'''<br>[[File:Cripple Charm Icon.gif]]</td> | ||
| + | <td align="left"> | ||
| + | * unlock: 100 minor charms | ||
| + | * upgrade I: 150 minor charms | ||
| + | * upgrade II: 225 minor charms | ||
| + | </td> | ||
| + | <td align="left"> | ||
| + | * 6% chance of paralyzing the assigned creature for 10 seconds | ||
| + | * 9% chance of paralyzing the assigned creature for 10 seconds | ||
| + | * 12% chance of paralyzing the assigned creature for 10 seconds | ||
| + | </td> | ||
| + | </tr> | ||
| + | |||
| + | <tr> | ||
| + | <td align="center">'''Adrenaline Burst'''<br>[[File:Adrenaline Burst Charm Icon.gif]]</td> | ||
| + | <td align="left"> | ||
| + | * unlock: 100 minor charms | ||
| + | * upgrade I: 150 minor charms | ||
| + | * upgrade II: 225 minor charms | ||
| + | </td> | ||
| + | <td align="left"> | ||
| + | * 6% chance of increase self speed for 10 seconds after being hit by the assigned creature | ||
| + | * 9% chance of increase self speed for 10 seconds after being hit by the assigned creature | ||
| + | * 12% chance of increase self speed for 10 seconds after being hit by the assigned creature | ||
| + | </td> | ||
| + | </tr> | ||
| + | |||
| + | <tr> | ||
| + | <td align="center">'''Numb'''<br>[[File:Numb Charm Icon.gif]]</td> | ||
| + | <td align="left"> | ||
| + | * unlock: 100 minor charms | ||
| + | * upgrade I: 150 minor charms | ||
| + | * upgrade II: 225 minor charms | ||
| + | </td> | ||
| + | <td align="left"> | ||
| + | * 6% chance of paralyzing the assigned creature for 10 seconds after being hit by it | ||
| + | * 9% chance of paralyzing the assigned creature for 10 seconds after being hit by it | ||
| + | * 12% chance of paralyzing the assigned creature for 10 seconds after being hit by it | ||
| + | </td> | ||
| + | </tr> | ||
| + | |||
| + | <tr> | ||
| + | <td align="center">'''Cleanse'''<br>[[File:Cleanse Charm Icon.gif]]</td> | ||
| + | <td align="left"> | ||
| + | * unlock: 100 minor charms | ||
| + | * upgrade I: 150 minor charms | ||
| + | * upgrade II: 225 minor charms | ||
| + | </td> | ||
| + | <td align="left"> | ||
| + | * 6% chance of removing any negative status after being hit by the assigned creature | ||
| + | * 9% chance of removing any negative status after being hit by the assigned creature | ||
| + | * 12% chance of removing any negative status after being hit by the assigned creature | ||
| + | </td> | ||
| + | </tr> | ||
| + | |||
| + | <tr> | ||
| + | <td align="center">'''Bless'''<br>[[File:Bless Charm Icon.gif]]</td> | ||
| + | <td align="left"> | ||
| + | * unlock: 100 minor charms | ||
| + | * upgrade I: 150 minor charms | ||
| + | * upgrade II: 225 minor charms | ||
| + | </td> | ||
| + | <td align="left"> | ||
| + | * reduces skill and experience loss by 6% if killed by the assigned creature | ||
| + | * reduces skill and experience loss by 9% if killed by the assigned creature | ||
| + | * reduces skill and experience loss by 12% if killed by the assigned creature | ||
| + | </td> | ||
| + | </tr> | ||
| + | |||
| + | <tr> | ||
| + | <td align="center">'''Scavenge'''<br>[[File:Scavenge Charm Icon.gif]]</td> | ||
| + | <td align="left"> | ||
| + | * unlock: 100 minor charms | ||
| + | * upgrade I: 150 minor charms | ||
| + | * upgrade II: 225 minor charms | ||
| + | </td> | ||
| + | <td align="left"> | ||
| + | * 60% increased chance of succesfully [[Skinning|skin]] the assigned creature | ||
| + | * 90% increased chance of succesfully [[Skinning|skin]] the assigned creature | ||
| + | * 120% increased chance of succesfully [[Skinning|skin]] the assigned creature | ||
| + | </td> | ||
| + | </tr> | ||
| + | |||
| + | <tr> | ||
| + | <td align="center">'''Gut'''<br>[[File:Gut Charm Icon.gif]]</td> | ||
| + | <td align="left"> | ||
| + | * unlock: 100 minor charms | ||
| + | * upgrade I: 150 minor charms | ||
| + | * upgrade II: 225 minor charms | ||
| + | </td> | ||
| + | <td align="left"> | ||
| + | * 6% increased chance of succesfully obtain a [[Creature Products|creature product]] from the assigned creature | ||
| + | * 9% increased chance of succesfully obtain a [[Creature Products|creature product]] from the assigned creature | ||
| + | * 12% increased chance of succesfully obtain a [[Creature Products|creature product]] from the assigned creature | ||
| + | </td> | ||
| + | </tr> | ||
| + | |||
| + | <tr> | ||
| + | <td align="center">'''Vampiric Embrace'''<br>[[File:Vampiric Embrace Charm Icon.gif]]</td> | ||
| + | <td align="left"> | ||
| + | * unlock: 100 minor charms | ||
| + | * upgrade I: 150 minor charms | ||
| + | * upgrade II: 225 minor charms | ||
| + | </td> | ||
| + | <td align="left"> | ||
| + | * restores HP the equivalent as 1.6% of the damage dealt to the assigned creature | ||
| + | * restores HP the equivalent as 2.4% of the damage dealt to the assigned creature | ||
| + | * restores HP the equivalent as 3.2% of the damage dealt to the assigned creature | ||
| + | </td> | ||
| + | </tr> | ||
| + | |||
| + | <tr> | ||
| + | <td align="center">'''Void's Call'''<br>[[File:Void's Call Charm Icon.gif]]</td> | ||
| + | <td align="left"> | ||
| + | * unlock: 100 minor charms | ||
| + | * upgrade I: 150 minor charms | ||
| + | * upgrade II: 225 minor charms | ||
| + | </td> | ||
| + | <td align="left"> | ||
| + | * restores MP the equivalent as 0.8% of the damage dealt to the assigned creature | ||
| + | * restores MP the equivalent as 1.2% of the damage dealt to the assigned creature | ||
| + | * restores MP the equivalent as 1.6% of the damage dealt to the assigned creature | ||
| + | </td> | ||
| + | </tr> | ||
| + | |||
| + | <tr> | ||
| + | <td align="center">'''Fatal Hold'''<br>[[File:Fatal Hold Charm Icon.gif]]</td> | ||
| + | <td align="left"> | ||
| + | * unlock: 100 minor charms | ||
| + | * upgrade I: 150 minor charms | ||
| + | * upgrade II: 225 minor charms | ||
| + | </td> | ||
| + | <td align="left"> | ||
| + | * 30% chance of preventing the assigned creature from fleeing at low health | ||
| + | * 45% chance of preventing the assigned creature from fleeing at low health | ||
| + | * 60% chance of preventing the assigned creature from fleeing at low health | ||
| + | </td> | ||
| + | </tr> | ||
| + | |||
| + | <tr> | ||
| + | <td align="center">'''Void Inversion'''<br>[[File:Void Inversion Charm Icon.gif]]</td> | ||
| + | <td align="left"> | ||
| + | * unlock: 100 minor charms | ||
| + | * upgrade I: 150 minor charms | ||
| + | * upgrade II: 225 minor charms | ||
| + | </td> | ||
| + | <td align="left"> | ||
| + | * 20% chance of restoring the MP that would have been taken on a mana drain from the assigned creature | ||
| + | * 30% chance of restoring the MP that would have been taken on a mana drain from the assigned creature | ||
| + | * 40% chance of restoring the MP that would have been taken on a mana drain from the assigned creature | ||
| + | </td> | ||
| + | </tr> | ||
| + | |||
| + | </table> | ||
=== Setting Up Charms === | === Setting Up Charms === | ||
[[file:uc.jpg|link=]] | [[file:uc.jpg|link=]] | ||
Revision as of 23:48, 21 July 2026
Bestiary
Bestiary holds all data from the monsters you have slain, such as loot, experience, charms, etc.
On the initial screen, you'll find all available monster categories.
Every non-killed monster will appear as "Unknown" in a shadowed sprite.
To unlock the bestiary entry for this monster, you must slay it at least once.
To open your bestiary, click on this button:
Charms
Charm runes are bonuses you can obtain to aid you in combat against pre-selected monsters.
You can set up a major and a minor charm on any monster that you fully unlocked in your bestiary.
The charm lasts until you remove it.
Let's use parry charm as an example: "With a certain chance, reflects the full damage taken from the assigned creature back to the attacker."
1. You're inside a cave with Dragons and Dragon Lords. You can equip the Parry Charm in any of those. 2. You decided to equip it on Dragon. From now on, the damage reflection chance will apply to Dragons, not for Dragon Lord. 3. Then you decide to switch it for Dragon Lord. For that, you must remove the charm from Dragon, and then select it on Dragon Lord. Then, all damage reflection chance won't be trigged from Dragon, but Dragon Lords instead.
Major Charms
You'll obtain 30 major charm points once you fully unlock a monster entry on your bestiary.
You can do it through reaching a pre-defined amount of kills.
Below, there is a list of all charms available and their effect.
Minor Charms
You'll obtain 50 minor charm points once you unlock or upgrade a major charm.
Below, there is a list of all charms available and their effect.
Major Charms
You'll obtain 30 major charm points once you fully unlock a monster entry on your bestiary.
You can do it through reaching a pre-defined amount of kills.
Below, there is a list of all charms available and their effect.
| Charm | Cost | Effect |
|---|---|---|
| Cripple |
|
|
| Adrenaline Burst |
|
|
| Numb |
|
|
| Cleanse |
|
|
| Bless |
|
|
| Scavenge |
|
|
| Gut |
|
|
| Vampiric Embrace |
|
|
| Void's Call |
|
|
| Fatal Hold |
|
|
| Void Inversion |
|
|
Setting Up Charms