Difference between revisions of "Bestiary"

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Below, there is a list of all charms available and their effect.
 
Below, there is a list of all charms available and their effect.
  
wound 240/360/1200 - 5/10/11%<br>
+
<table class="wikitable sortable">
enflame 400/600/2000 - 5/10/11%<br>
+
  <tr>
poison 240/360/1200 - 5%<br>
+
    <th width="100px">Charm</th>
freeze 320/480/1600 - 5%<br>
+
    <th width="200px">Cost</th>
zap 320/480/1600 - 5%<br>
+
    <th width="750px">Effect</th>
curse 360/540/1800 - 5%<br>
+
  </tr>
parry 400/600/2000 <br>
+
 
dodge 240/360/1200 <br>
+
<tr>
low blow 800/1200/4000 - 4/8/9%<br>
+
<td align="center">'''Wound'''<br>[[File:Wound Charm Icon.gif]]</td>
divine wrath 600/900/3000 - 5/10/11% <br>
+
<td align="left">
savage blow 800/1200/4000 - 20/40/44%<br>
+
* unlock: 240 major charms
carnage 600/900/3000 - 15%<br>
+
* upgrade I: 360 major charms
overpower 600/900/3000 - 5/20/22% max hp<br>
+
* upgrade II: 1200 major charms
overflux 600/900/3000 - 2.5/10/% max mana
+
</td>
 +
<td align="left">
 +
* 5% chance of dealing 5% of total creature HP as physical damage
 +
* 10% chance of dealing 5% of total creature HP as physical damage
 +
* 11% chance of dealing 5% of total creature HP as physical damage
 +
</td>
 +
</tr>
 +
 
 +
<tr>
 +
<td align="center">'''Enflame'''<br>[[File:Enflame Charm Icon.gif]]</td>
 +
<td align="left">
 +
* unlock: 400 major charms
 +
* upgrade I: 600 major charms
 +
* upgrade II: 1200 major charms
 +
</td>
 +
<td align="left">
 +
* 5% chance of dealing 5% of total creature HP as fire damage
 +
* 10% chance of dealing 5% of total creature HP as fire damage
 +
* 11% chance of dealing 5% of total creature HP as fire damage
 +
</td>
 +
</tr>
 +
 
 +
<tr>
 +
<td align="center">'''Poison'''<br>[[File:Poison Charm Icon.gif]]</td>
 +
<td align="left">
 +
* unlock: 240 major charms
 +
* upgrade I: 360 major charms
 +
* upgrade II: 1200 major charms
 +
</td>
 +
<td align="left">
 +
* 5% chance of dealing 5% of total creature HP as earth damage
 +
* 10% chance of dealing 5% of total creature HP as earth damage
 +
* 11% chance of dealing 5% of total creature HP as earth damage
 +
</td>
 +
</tr>
 +
 
 +
<tr>
 +
<td align="center">'''Freeze'''<br>[[File:Freeze Charm Icon.gif]]</td>
 +
<td align="left">
 +
* unlock: 320 major charms
 +
* upgrade I: 480 major charms
 +
* upgrade II: 1600 major charms
 +
</td>
 +
<td align="left">
 +
* 5% chance of dealing 5% of total creature HP as ice damage
 +
* 10% chance of dealing 5% of total creature HP as ice damage
 +
* 11% chance of dealing 5% of total creature HP as ice damage
 +
</td>
 +
</tr>
 +
 
 +
<tr>
 +
<td align="center">'''Zap'''<br>[[File:Zap Charm Icon.gif]]</td>
 +
<td align="left">
 +
* unlock: 320 major charms
 +
* upgrade I: 480 major charms
 +
* upgrade II: 1600 major charms
 +
</td>
 +
<td align="left">
 +
* 5% chance of dealing 5% of total creature HP as energy damage
 +
* 10% chance of dealing 5% of total creature HP as energy damage
 +
* 11% chance of dealing 5% of total creature HP as energy damage
 +
</td>
 +
</tr>
 +
 
 +
<tr>
 +
<td align="center">'''Curse'''<br>[[File:Curse Charm Icon.gif]]</td>
 +
<td align="left">
 +
* unlock: 360 major charms
 +
* upgrade I: 540 major charms
 +
* upgrade II: 1800 major charms
 +
</td>
 +
<td align="left">
 +
* 5% chance of dealing 5% of total creature HP as death damage
 +
* 10% chance of dealing 5% of total creature HP as death damage
 +
* 11% chance of dealing 5% of total creature HP as death damage
 +
</td>
 +
</tr>
 +
 
 +
<tr>
 +
<td align="center">'''Parry'''<br>[[File:Parry Charm Icon.gif]]</td>
 +
<td align="left">
 +
* unlock: 400 major charms
 +
* upgrade I: 600 major charms
 +
* upgrade II: 2000 major charms
 +
</td>
 +
<td align="left">
 +
* 5% chance of reflecting back the full damage taken from the assigned creature
 +
* 10% chance of reflecting back the full damage taken from the assigned creature
 +
* 11% chance of reflecting back the full damage taken from the assigned creature
 +
</td>
 +
</tr>
 +
 
 +
<tr>
 +
<td align="center">'''Dodge'''<br>[[File:Dodge Charm Icon.gif]]</td>
 +
<td align="left">
 +
* unlock: 240 major charms
 +
* upgrade I: 360 major charms
 +
* upgrade II: 1200 major charms
 +
</td>
 +
<td align="left">
 +
* 5% chance of dodging the damage taken from the assigned creature, taking no damage at all
 +
* 10% chance of dodging the damage taken from the assigned creature, taking no damage at all
 +
* 11% chance of dodging the damage taken from the assigned creature, taking no damage at all
 +
</td>
 +
</tr>
 +
 
 +
<tr>
 +
<td align="center">'''Low Blow'''<br>[[File:Low Blow Charm Icon.gif]]</td>
 +
<td align="left">
 +
* unlock: 800 major charms
 +
* upgrade I: 1200 major charms
 +
* upgrade II: 4000 major charms
 +
</td>
 +
<td align="left">
 +
* increases in 4% the critical chance against the assigned creature
 +
* increases in 8% the critical chance against the assigned creature
 +
* increases in 9% the critical chance against the assigned creature
 +
</td>
 +
</tr>
 +
 
 +
<tr>
 +
<td align="center">'''Divine Wrath'''<br>[[File:Divine Wrath Charm Icon.gif]]</td>
 +
<td align="left">
 +
* unlock: 600 major charms
 +
* upgrade I: 900 major charms
 +
* upgrade II: 3000 major charms
 +
</td>
 +
<td align="left">
 +
* 5% chance of dealing 5% of total creature HP as holy damage
 +
* 10% chance of dealing 5% of total creature HP as holy damage
 +
* 11% chance of dealing 5% of total creature HP as holy damage
 +
</td>
 +
</tr>
 +
 
 +
<tr>
 +
<td align="center">'''Savage Blow'''<br>[[File:Savage Blow Charm Icon.gif]]</td>
 +
<td align="left">
 +
* unlock: 800 major charms
 +
* upgrade I: 1200 major charms
 +
* upgrade II: 4000 major charms
 +
</td>
 +
<td align="left">
 +
* increases in 20% the critical damage against the assigned creature
 +
* increases in 40% the critical damage against the assigned creature
 +
* increases in 44% the critical damage against the assigned creature
 +
</td>
 +
</tr>
 +
 
 +
<tr>
 +
<td align="center">'''Carnage'''<br>[[File:Carnage Charm Icon.gif]]</td>
 +
<td align="left">
 +
* unlock: 600 major charms
 +
* upgrade I: 900 major charms
 +
* upgrade II: 3000 major charms
 +
</td>
 +
<td align="left">
 +
* 10% chance of dealing 15% of damage to all creatures around the assigned creature once it dies
 +
* 20% chance of dealing 15% of damage to all creatures around the assigned creature once it dies
 +
* 22% chance of dealing 15% of damage to all creatures around the assigned creature once it dies
 +
</td>
 +
</tr>
 +
 
 +
<tr>
 +
<td align="center">'''Overpower'''<br>[[File:Overpower Charm Icon.gif]]</td>
 +
<td align="left">
 +
* unlock: 600 major charms
 +
* upgrade I: 900 major charms
 +
* upgrade II: 3000 major charms
 +
</td>
 +
<td align="left">
 +
* 5% chance of dealing 5% of your total HP to the assigned creature (limited to a max 8% of total creature HP)
 +
* 10% chance of dealing 5% of your total HP to the assigned creature (limited to a max 8% of total creature HP)
 +
* 11% chance of dealing 5% of your total HP to the assigned creature (limited to a max 8% of total creature HP)
 +
</td>
 +
</tr>
 +
 
 +
<tr>
 +
<td align="center">'''Overflux'''<br>[[File:Overflux Charm Icon.gif]]</td>
 +
<td align="left">
 +
* unlock: 600 major charms
 +
* upgrade I: 900 major charms
 +
* upgrade II: 3000 major charms
 +
</td>
 +
<td align="left">
 +
* 5% chance of dealing 2.5% of your total MP to the assigned creature (limited to a max 8% of total creature HP)
 +
* 10% chance of dealing 2.5% of your total MP to the assigned creature (limited to a max 8% of total creature HP)
 +
* 11% chance of dealing 2.5% of your total MP to the assigned creature (limited to a max 8% of total creature HP)
 +
</td>
 +
</tr>
 +
 
 +
</table>
  
 
=== [[File:Minor Charm Icon.gif|link=]] Minor Charms ===
 
=== [[File:Minor Charm Icon.gif|link=]] Minor Charms ===

Revision as of 23:24, 21 July 2026

Bestiary

Language/Idioma:  English Português Español


Bestiary holds all data from the monsters you have slain, such as loot, experience, charms, etc.

On the initial screen, you'll find all available monster categories.

Every non-killed monster will appear as "Unknown" in a shadowed sprite.
To unlock the bestiary entry for this monster, you must slay it at least once.

To open your bestiary, click on this button:

Bestiary Button.gif

Bestiary Entry.gif

Charms

Charm runes are bonuses you can obtain to aid you in combat against pre-selected monsters.

You can set up a major and a minor charm on any monster that you fully unlocked in your bestiary.
The charm lasts until you remove it.

Let's use parry charm as an example: "With a certain chance, reflects the full damage taken from the assigned creature back to the attacker."

1. You're inside a cave with Dragons and Dragon Lords.
You can equip the Parry Charm in any of those. 

2. You decided to equip it on Dragon.
From now on, the damage reflection chance will apply to Dragons, not for Dragon Lord.

3. Then you decide to switch it for Dragon Lord.
For that, you must remove the charm from Dragon, and then select it on Dragon Lord.
Then, all damage reflection chance won't be trigged from Dragon, but Dragon Lords instead.

Major Charm Icon.gif Major Charms

You'll obtain 30 major charm points once you fully unlock a monster entry on your bestiary.
You can do it through reaching a pre-defined amount of kills.

Below, there is a list of all charms available and their effect.

Charm Cost Effect
Wound
Wound Charm Icon.gif
  • unlock: 240 major charms
  • upgrade I: 360 major charms
  • upgrade II: 1200 major charms
  • 5% chance of dealing 5% of total creature HP as physical damage
  • 10% chance of dealing 5% of total creature HP as physical damage
  • 11% chance of dealing 5% of total creature HP as physical damage
Enflame
Enflame Charm Icon.gif
  • unlock: 400 major charms
  • upgrade I: 600 major charms
  • upgrade II: 1200 major charms
  • 5% chance of dealing 5% of total creature HP as fire damage
  • 10% chance of dealing 5% of total creature HP as fire damage
  • 11% chance of dealing 5% of total creature HP as fire damage
Poison
Poison Charm Icon.gif
  • unlock: 240 major charms
  • upgrade I: 360 major charms
  • upgrade II: 1200 major charms
  • 5% chance of dealing 5% of total creature HP as earth damage
  • 10% chance of dealing 5% of total creature HP as earth damage
  • 11% chance of dealing 5% of total creature HP as earth damage
Freeze
Freeze Charm Icon.gif
  • unlock: 320 major charms
  • upgrade I: 480 major charms
  • upgrade II: 1600 major charms
  • 5% chance of dealing 5% of total creature HP as ice damage
  • 10% chance of dealing 5% of total creature HP as ice damage
  • 11% chance of dealing 5% of total creature HP as ice damage
Zap
Zap Charm Icon.gif
  • unlock: 320 major charms
  • upgrade I: 480 major charms
  • upgrade II: 1600 major charms
  • 5% chance of dealing 5% of total creature HP as energy damage
  • 10% chance of dealing 5% of total creature HP as energy damage
  • 11% chance of dealing 5% of total creature HP as energy damage
Curse
Curse Charm Icon.gif
  • unlock: 360 major charms
  • upgrade I: 540 major charms
  • upgrade II: 1800 major charms
  • 5% chance of dealing 5% of total creature HP as death damage
  • 10% chance of dealing 5% of total creature HP as death damage
  • 11% chance of dealing 5% of total creature HP as death damage
Parry
Parry Charm Icon.gif
  • unlock: 400 major charms
  • upgrade I: 600 major charms
  • upgrade II: 2000 major charms
  • 5% chance of reflecting back the full damage taken from the assigned creature
  • 10% chance of reflecting back the full damage taken from the assigned creature
  • 11% chance of reflecting back the full damage taken from the assigned creature
Dodge
Dodge Charm Icon.gif
  • unlock: 240 major charms
  • upgrade I: 360 major charms
  • upgrade II: 1200 major charms
  • 5% chance of dodging the damage taken from the assigned creature, taking no damage at all
  • 10% chance of dodging the damage taken from the assigned creature, taking no damage at all
  • 11% chance of dodging the damage taken from the assigned creature, taking no damage at all
Low Blow
Low Blow Charm Icon.gif
  • unlock: 800 major charms
  • upgrade I: 1200 major charms
  • upgrade II: 4000 major charms
  • increases in 4% the critical chance against the assigned creature
  • increases in 8% the critical chance against the assigned creature
  • increases in 9% the critical chance against the assigned creature
Divine Wrath
Divine Wrath Charm Icon.gif
  • unlock: 600 major charms
  • upgrade I: 900 major charms
  • upgrade II: 3000 major charms
  • 5% chance of dealing 5% of total creature HP as holy damage
  • 10% chance of dealing 5% of total creature HP as holy damage
  • 11% chance of dealing 5% of total creature HP as holy damage
Savage Blow
Savage Blow Charm Icon.gif
  • unlock: 800 major charms
  • upgrade I: 1200 major charms
  • upgrade II: 4000 major charms
  • increases in 20% the critical damage against the assigned creature
  • increases in 40% the critical damage against the assigned creature
  • increases in 44% the critical damage against the assigned creature
Carnage
Carnage Charm Icon.gif
  • unlock: 600 major charms
  • upgrade I: 900 major charms
  • upgrade II: 3000 major charms
  • 10% chance of dealing 15% of damage to all creatures around the assigned creature once it dies
  • 20% chance of dealing 15% of damage to all creatures around the assigned creature once it dies
  • 22% chance of dealing 15% of damage to all creatures around the assigned creature once it dies
Overpower
Overpower Charm Icon.gif
  • unlock: 600 major charms
  • upgrade I: 900 major charms
  • upgrade II: 3000 major charms
  • 5% chance of dealing 5% of your total HP to the assigned creature (limited to a max 8% of total creature HP)
  • 10% chance of dealing 5% of your total HP to the assigned creature (limited to a max 8% of total creature HP)
  • 11% chance of dealing 5% of your total HP to the assigned creature (limited to a max 8% of total creature HP)
Overflux
Overflux Charm Icon.gif
  • unlock: 600 major charms
  • upgrade I: 900 major charms
  • upgrade II: 3000 major charms
  • 5% chance of dealing 2.5% of your total MP to the assigned creature (limited to a max 8% of total creature HP)
  • 10% chance of dealing 2.5% of your total MP to the assigned creature (limited to a max 8% of total creature HP)
  • 11% chance of dealing 2.5% of your total MP to the assigned creature (limited to a max 8% of total creature HP)

Minor Charm Icon.gif Minor Charms

You'll obtain 50 minor charm points once you unlock or upgrade a major charm.

Below, there is a list of all charms available and their effect.

cripple 100/150/225 - 6/9/12% 10s
adrenaline burst 100/150/225 - 10s
numb 100/150/225 - 6/9/12% 10s
cleanse 100/150/225 6/9/12%
bless 100/150/225 - 6/9/12%
scavenge 100/150/225 - 60/90/120%
gut 100/150/225 - 6/9/12%
vampiric embrace 100/150/225 - 1.6/2.4/3.2%
void's call 100/150/225 - 0.8/1.2/1.6%
fatal hold 100/150/225 - 30/45/60%
void inversion 100/150/225 - 20/30/40%

Setting Up Charms

Uc.jpg