Bestiary
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The Bestiary holds all data on the monsters you have slain, such as loot, experience, charms, etc.
On the initial screen, you'll find all available monster categories.
Every monster not yet killed will appear as "Unknown" with a shadowed sprite.
To unlock the bestiary entry for a monster, you must slay it at least once.
To open your bestiary, click on this button:
Bestiary Entry
Every creature has a fixed amount of kills required to unlock its entry in the bestiary.
Once you complete its progress, you'll be rewarded with 30 major charm points.
Hovering over the progress bar on the creature page allows you to see the required amount.
Once completed, a
will be displayed on your bestiary.
Charms
Charm runes are bonuses you can obtain to aid you in combat against pre-selected monsters, and their effects last until you remove them.
You can reset all unlocked charms progress and refund all charm points whenever needed in exchange for a small fee.
Major Charms
You'll obtain 30 major charm points once you fully unlock a bestiary entry.
Below is a list of all available charms and their effects.
| Charm |
Cost |
Effect |
Wound
 |
- unlock: 240 major charms
- upgrade I: 360 major charms
- upgrade II: 1200 major charms
|
- 5% chance of dealing 5% of total creature HP as physical damage
- 10% chance of dealing 5% of total creature HP as physical damage
- 11% chance of dealing 5% of total creature HP as physical damage
|
Enflame
 |
- unlock: 400 major charms
- upgrade I: 600 major charms
- upgrade II: 1200 major charms
|
- 5% chance of dealing 5% of total creature HP as fire damage
- 10% chance of dealing 5% of total creature HP as fire damage
- 11% chance of dealing 5% of total creature HP as fire damage
|
Poison
 |
- unlock: 240 major charms
- upgrade I: 360 major charms
- upgrade II: 1200 major charms
|
- 5% chance of dealing 5% of total creature HP as earth damage
- 10% chance of dealing 5% of total creature HP as earth damage
- 11% chance of dealing 5% of total creature HP as earth damage
|
Freeze
 |
- unlock: 320 major charms
- upgrade I: 480 major charms
- upgrade II: 1600 major charms
|
- 5% chance of dealing 5% of total creature HP as ice damage
- 10% chance of dealing 5% of total creature HP as ice damage
- 11% chance of dealing 5% of total creature HP as ice damage
|
Zap
 |
- unlock: 320 major charms
- upgrade I: 480 major charms
- upgrade II: 1600 major charms
|
- 5% chance of dealing 5% of total creature HP as energy damage
- 10% chance of dealing 5% of total creature HP as energy damage
- 11% chance of dealing 5% of total creature HP as energy damage
|
Curse
 |
- unlock: 360 major charms
- upgrade I: 540 major charms
- upgrade II: 1800 major charms
|
- 5% chance of dealing 5% of total creature HP as death damage
- 10% chance of dealing 5% of total creature HP as death damage
- 11% chance of dealing 5% of total creature HP as death damage
|
Parry
 |
- unlock: 400 major charms
- upgrade I: 600 major charms
- upgrade II: 2000 major charms
|
- 5% chance of reflecting back full damage taken from the assigned creature
- 10% chance of reflecting back full damage taken from the assigned creature
- 11% chance of reflecting back full damage taken from the assigned creature
|
Dodge
 |
- unlock: 240 major charms
- upgrade I: 360 major charms
- upgrade II: 1200 major charms
|
- 5% chance of dodging damage taken from the assigned creature, taking no damage at all
- 10% chance of dodging damage taken from the assigned creature, taking no damage at all
- 11% chance of dodging damage taken from the assigned creature, taking no damage at all
|
Low Blow
 |
- unlock: 800 major charms
- upgrade I: 1200 major charms
- upgrade II: 4000 major charms
|
- increases critical chance against the assigned creature by 4%
- increases critical chance against the assigned creature by 8%
- increases critical chance against the assigned creature by 9%
|
Divine Wrath
 |
- unlock: 600 major charms
- upgrade I: 900 major charms
- upgrade II: 3000 major charms
|
- 5% chance of dealing 5% of total creature HP as holy damage
- 10% chance of dealing 5% of total creature HP as holy damage
- 11% chance of dealing 5% of total creature HP as holy damage
|
Savage Blow
 |
- unlock: 800 major charms
- upgrade I: 1200 major charms
- upgrade II: 4000 major charms
|
- increases critical damage against the assigned creature by 20%
- increases critical damage against the assigned creature by 40%
- increases critical damage against the assigned creature by 44%
|
Carnage
 |
- unlock: 600 major charms
- upgrade I: 900 major charms
- upgrade II: 3000 major charms
|
- 10% chance of dealing 15% damage to all creatures around the assigned creature when it dies
- 20% chance of dealing 15% damage to all creatures around the assigned creature when it dies
- 22% chance of dealing 15% damage to all creatures around the assigned creature when it dies
|
Overpower
 |
- unlock: 600 major charms
- upgrade I: 900 major charms
- upgrade II: 3000 major charms
|
- 5% chance of dealing 5% of your total HP to the assigned creature (limited to a max of 8% of total creature HP)
- 10% chance of dealing 5% of your total HP to the assigned creature (limited to a max of 8% of total creature HP)
- 11% chance of dealing 5% of your total HP to the assigned creature (limited to a max of 8% of total creature HP)
|
Overflux
 |
- unlock: 600 major charms
- upgrade I: 900 major charms
- upgrade II: 3000 major charms
|
- 5% chance of dealing 2.5% of your total MP to the assigned creature (limited to a max of 8% of total creature HP)
- 10% chance of dealing 2.5% of your total MP to the assigned creature (limited to a max of 8% of total creature HP)
- 11% chance of dealing 2.5% of your total MP to the assigned creature (limited to a max of 8% of total creature HP)
|
Minor Charms
You'll obtain 50 minor charm points once you unlock or upgrade a major charm.
Below is a list of all available charms and their effects.
| Charm |
Cost |
Effect |
Cripple
 |
- unlock: 100 minor charms
- upgrade I: 150 minor charms
- upgrade II: 225 minor charms
|
- 6% chance of paralyzing the assigned creature for 10 seconds
- 9% chance of paralyzing the assigned creature for 10 seconds
- 12% chance of paralyzing the assigned creature for 10 seconds
|
Adrenaline Burst
 |
- unlock: 100 minor charms
- upgrade I: 150 minor charms
- upgrade II: 225 minor charms
|
- 6% chance of increasing self speed for 10 seconds after being hit by the assigned creature
- 9% chance of increasing self speed for 10 seconds after being hit by the assigned creature
- 12% chance of increasing self speed for 10 seconds after being hit by the assigned creature
|
Numb
 |
- unlock: 100 minor charms
- upgrade I: 150 minor charms
- upgrade II: 225 minor charms
|
- 6% chance of paralyzing the assigned creature for 10 seconds after being hit by it
- 9% chance of paralyzing the assigned creature for 10 seconds after being hit by it
- 12% chance of paralyzing the assigned creature for 10 seconds after being hit by it
|
Cleanse
 |
- unlock: 100 minor charms
- upgrade I: 150 minor charms
- upgrade II: 225 minor charms
|
- 6% chance of removing any negative status after being hit by the assigned creature
- 9% chance of removing any negative status after being hit by the assigned creature
- 12% chance of removing any negative status after being hit by the assigned creature
|
Bless
 |
- unlock: 100 minor charms
- upgrade I: 150 minor charms
- upgrade II: 225 minor charms
|
- reduces skill and experience loss by 6% if killed by the assigned creature
- reduces skill and experience loss by 9% if killed by the assigned creature
- reduces skill and experience loss by 12% if killed by the assigned creature
|
Scavenge
 |
- unlock: 100 minor charms
- upgrade I: 150 minor charms
- upgrade II: 225 minor charms
|
- 60% increased chance of successfully skinning the assigned creature
- 90% increased chance of successfully skinning the assigned creature
- 120% increased chance of successfully skinning the assigned creature
|
Gut
 |
- unlock: 100 minor charms
- upgrade I: 150 minor charms
- upgrade II: 225 minor charms
|
- 6% increased chance of successfully obtaining a creature product from the assigned creature
- 9% increased chance of successfully obtaining a creature product from the assigned creature
- 12% increased chance of successfully obtaining a creature product from the assigned creature
|
Vampiric Embrace
 |
- unlock: 100 minor charms
- upgrade I: 150 minor charms
- upgrade II: 225 minor charms
|
- restores HP equivalent to 1.6% of the damage dealt to the assigned creature
- restores HP equivalent to 2.4% of the damage dealt to the assigned creature
- restores HP equivalent to 3.2% of the damage dealt to the assigned creature
|
Void's Call
 |
- unlock: 100 minor charms
- upgrade I: 150 minor charms
- upgrade II: 225 minor charms
|
- restores MP equivalent to 0.8% of the damage dealt to the assigned creature
- restores MP equivalent to 1.2% of the damage dealt to the assigned creature
- restores MP equivalent to 1.6% of the damage dealt to the assigned creature
|
Fatal Hold
 |
- unlock: 100 minor charms
- upgrade I: 150 minor charms
- upgrade II: 225 minor charms
|
- 30% chance of preventing the assigned creature from fleeing at low health
- 45% chance of preventing the assigned creature from fleeing at low health
- 60% chance of preventing the assigned creature from fleeing at low health
|
Void Inversion
 |
- unlock: 100 minor charms
- upgrade I: 150 minor charms
- upgrade II: 225 minor charms
|
- 20% chance of restoring the MP that would have been lost to mana drain from the assigned creature
- 30% chance of restoring the MP that would have been lost to mana drain from the assigned creature
- 40% chance of restoring the MP that would have been lost to mana drain from the assigned creature
|
Setting Up Charms
Once you fully unlock a bestiary entry, you are able to equip your charms to it.
First method: through the bestiary entry page.
1. Search for the unlocked creature on your bestiary page and select it.
2. Select the desired charm slot (left for major | right for minor).
3. Click the drop-down menu to select your rune.
4. Assign the charm by clicking on the button.
5. If you want to remove it, just select the charm and click on the clear charm button.
Second method: through the charms bonus effects page.
1. Search for the desired rune on your charms page and select it.
2. Select the desired monster from the top-right selection list.
3. Click the select creature button.
4. Confirm the selected charm if it's correct.
5. If you want to remove it, just select the charm and click on the clear charm button.